We have updated Shadowverse Portal to reflect changes made in the v4.0.30 update.
Change details:
- Goblin Mage (Neutral)
Before
Fanfare: Put a random follower that costs 2 play points or less from your deck into your hand.
After
Fanfare: Put a random 2-play-point follower from your deck into your hand.
- Bahamut (Neutral)
Before
Attack: 9 (Evolved: 11)
Defense: 9 (Evolved: 11)
Fanfare: Destroy all other followers.
After
Attack: 13 (Evolved: 15)
Defense: 13 (Evolved: 15)
Fanfare: Destroy all other followers and amulets.
- Grimnir, War Cyclone (Neutral)
Before
Fanfare: Enhance (10) - Deal 1 damage to all enemy followers 4 times.
After
Fanfare: Enhance (10) - Deal 1 damage to all enemies 4 times.
- Goblin Leader (Neutral)
Before
Cost: 4
Attack: 2 (Evolved: 4)
Defense: 3 (Evolved: 5)
After
Cost: 3
Attack: 1 (Evolved: 3)
Defense: 2 (Evolved: 4)
- Ephemera, Angelic Slacker (Neutral
Before
Cost: 5
After
Cost: 4
- Alice, Wonderland Explorer (Neutral)
Before
Fanfare: Give +1/+0 to all other allied Neutral followers in play and in your hand.
(Evolved)
Evolve: Give +0/+1 to all other allied Neutral followers in play and in your hand.
After
Fanfare: Give +1/+1 to all other allied Neutral followers in play and in your hand.
(Evolved)
No effects.
- Staircase to Paradise (Neutral)
Before
Cost: 2
Countdown (6)
Fanfare: Enhance (5) - Subtract 6 from this amulet's Countdown.
After
Cost: 1
Countdown (7)
Fanfare: Enhance (5) - Subtract 7 from this amulet's Countdown.
- XXI. Zelgenea, The World (Neutral)
Before
Cost: 6
Evolved Attack: 7
Evolved Defense: 7
After
Cost: 5
Evolved Attack: 10
Evolved Defense: 10
- Grimnir, Voidwrought Wind (Neutral)
Before
Cost: 6
After
Cost: 4
- Harvest Festival (Forestcraft)
Before
Cost: 4
After
Cost: 2
- Homecoming (Forestcraft)
Before
Cost: 7
After
Cost: 5
- Ipiria (Forestcraft)
Before
Cost: 6
After
Cost: 5
- Terrorformer (Forestcraft)
Before
Then, if fused with at least 4 cards, destroy an enemy follower without Ward.
After
Then, if fused with at least 4 cards, destroy an enemy follower.
- Heroic Resolve (Forestcraft)
Before
At the end of this turn, if at least 4 cards were played this turn, draw a card and give +1/+1 to all allied followers. If at least 8 cards were played, instead draw 2 cards and give +2/+2.
AfterAdd 1 to the number of cards played this turn.
At the end of this turn, if at least 4 cards were played this turn, draw a card and give +1/+1 to all allied followers. If at least 8 cards were played, instead draw 2 cards and give +2/+2 and Ward.
- Vagabond Frog (Swordcraft)
Before
Cost: 4
After
Cost: 3
- Weathered Vanguard (Swordcraft)
Before
Summon 3 Heavy Knights.
After
Summon 3 Steelclad Knights.
- Honorable Thief (Swordcraft)
Before
Defense: 1 (Evolved: 3)
After
Defense: 2 (Evolved: 4)
- Piercing Rune (Runecraft)
Before
Whenever an allied follower evolves, change the cost of this card to 2.
After
Whenever an allied follower evolves, change the cost of this card to 1.
- Abyss Summoner (Runecraft)
Before
Cost: 8
After
Cost: 7
- Ms. Miranda, Light Mage (Runecraft)
Before
Cost: 7
After
Cost: 6
- Wind Reader Zell (Dragoncraft)
Before
Cost: 4
Attack: 3 (Evolved: 5)
Defense: 4 (Evolved: 6)
After
Cost: 2
Attack: 2 (Evolved: 4)
Defense: 2 (Evolved: 4)
- Lightning Blast (Dragoncraft)
Before
(No Enhance)
After
Enhance (10): Banish all enemy followers and amulets.
- Hippogryph Rider (Dragoncraft)
Before
Cost: 6
After
Cost: 5
- Ceridwen (Shadowcraft)
Before
Evolve: Reanimate (8).
After
Evolve: Randomly summon a copy of 1 of the highest-cost allied followers that has been destroyed this match.
- Prince Catacomb (Shadowcraft)
Before
Cost: 4
After
Cost: 3
- Immortal Thane (Shadowcraft)
Before
Cost: 8
After
Cost: 7
- Skull Ring (Shadowcraft)
Before
Cost: 4
Last Words: Reanimate (2).
After
Cost: 3
Last Words: Necromancy (2) - Reanimate (2).
- Cloistered Sacristan (Shadowcraft)
Before
Evolve: Burial Rite - Restore 3 defense to your leader.
After
Evolve: Burial Rite - Destroy a random enemy follower with the highest attack in play and restore 3 defense to your leader.
- Invincible Monster Trio (Shadowcraft)
Before
Attack: 5 (Evolved: 7)
Defense: 5 (Evolved: 7)
At the end of your turn, deal 2 damage to the enemy leader.
After
Attack: 6 (Evolved: 8)
Defense: 6 (Evolved: 8)
At the end of your turn, deal 3 damage to the enemy leader.
- Darkest Desire (Shadowcraft)
Before
Give the first follower Last Words: Deal X damage to the enemy leader. X equals this follower's original attack.
Give the second Last Words: Restore X defense to your leader. X equals this follower's original defense.
After
Give the first follower Last Words: Deal X damage to the enemy leader. X equals this follower's attack.
Give the second Last Words: Restore X defense to your leader. X equals this follower's defense before being destroyed.
- Ambling Wraith (Bloodcraft)
Before
Defense: 1 (Evolved: 3)
After
Defense: 2 (Evolved: 4)
- Baphomet (Bloodcraft)
Before
Fanfare: Put a random Bloodcraft follower from your deck into your hand.
After
Fanfare: Put a random Bloodcraft follower with at least 5 attack from your deck into your hand.
Enhance (5): Then subtract 3 from its cost.
- Big Knuckle Bodyguard (Bloodcraft)
Before
Cost: 5
After
Cost: 4
- Scarlet Sabreur (Bloodcraft)
Before
Fanfare: Deal 2 damage to an enemy follower.
After
Fanfare: Deal 2 damage to an enemy.
- Carabosse, Wicked Fairy (Bloodcraft)
Before
Attack: 5 (Evolved: 7)
Defense: 5 (Evolved: 7)
After
Attack: 6 (Evolved: 8)
Defense: 6 (Evolved: 8)
- Seductress Vampire (Bloodcraft)
Before
During your turn, when this card is added to your hand from your deck, if Vengeance is not active for you, reveal it and change your leader's maximum defense to 10. If you revealed this card, banish it.
After
During your turn, when this card is added to your hand from your deck, if Vengeance is not active for you, reveal it and activate Vengeance for the rest of the match, even if your leader's defense is greater than 10. If you revealed this card, banish it.
- Princess Snow White (Havencraft)
Before
Evolved Defense: 2
After
Evolved Defense: 3
- Tenko's Shrine (Havencraft)
Before
Cost: 5
After
Cost: 4
- Enchanted Knight (Havencraft)
Before
Cost: 3
Defense: 3 (Evolved: 5)
After
Cost: 2
Defense: 2 (Evolved: 4)
- Nicholas, Stalwart Inventor (Portalcraft)
Before
Cost: 5
Attack: 5 (Evolved: 7)
Defense: 4 (Evolved: 6)
Enhance (8): Subtract 3 from the Countdown of the summoned Go, Go, Robomi! amulet.
After
Cost: 4
Attack: 4 (Evolved: 6)
Defense: 3 (Evolved: 5)
Enhance (8): Subtract 3 from the Countdown of all allied Go, Go, Robomi! amulets.
- Illganeau, Horror Astray (Portalcraft)
Before
Cost: 2
Attack: 2 (Evolved: 3)
After
Cost: 1
Attack: 1 (Evolved: 2)
- Wretched Tryst (Portalcraft)
Before
Cost: 5
After
Cost: 4
- Absolute Tolerance (Portalcraft)
Before
Evolved Attack: 9
Evolved Defense: 9
Rush.
(Evolved)
Storm.
After
Evolved Attack: 11
Evolved Defense: 11
Storm.
(Evolved)
(Same as the unevolved form, excluding Fanfare.)
Shadowverse Team