Paradise Vanguard
Trait -
Unevolved
2
2
Evolved
4
4
Evolve: Banish an enemy follower with 1 defense.
Lyria, Azure Maiden
Trait -
Unevolved
1
1
Fanfare: The next time damage is dealt to this follower, reduce that damage to 0.
Enhance (8): Put a random Neutral follower that costs at least 7 play points from your deck into your hand. Recover 7 play points.
Evolved
3
3
Legendary Fighter
Trait -
Unevolved
2
2
When another allied follower evolves, gain the ability to attack 2 times per turn.
When you play a spell, gain Bane.
When you play an amulet, gain Rush.
At the start of your turn, gain +8/+8 if this follower has the ability to attack 2 times per turn, Bane, and Rush.
Evolved
4
4
(Same as the unevolved form.)
Goblin Fighter
Trait -
Unevolved
2
1
Fanfare: Randomly put 1 of the following cards into your hand - Goblin or Goblin Leader.
Evolved
4
3
Reize, Spice Cherub
Trait -
Unevolved
2
2
Fanfare: Enhance (4) - Draw a card.
Evolved
4
4
Ephemera, Sword Angel
Trait -
Unevolved
3
1
Fanfare: If there are no other allied followers in play, gain Rush.
Evolved
5
3
Evolve: If there are no other allied followers in play, gain +2/+2.
Investigation
Trait -
Draw a card.
Enhance (6): Draw 3 cards instead.
Seraphic Blade
Trait -
Destroy an enemy follower or amulet that costs 2 play points or less.
Enhance (6): Destroy any enemy follower or amulet instead.
Seraphic Blade
Trait -
Destroy an enemy follower or amulet that costs 2 play points or less.
Enhance (6): Destroy any enemy follower or amulet instead.
Well of Destiny
Trait -
At the start of your turn, give +1/+1 to a random allied follower.
Genesis of Legend
Trait -
Countdown (3)
At the end of your turn, give a random allied follower +0/+1 and Bane.
Fairy Whisperer
Trait -
Unevolved
1
1
Fanfare: Put 2 Fairies into your hand.
Evolved
3
3