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Card Name

Class

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Format

Card Pack

Throwback
Rotation
7th~11th

Clear

Cost

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Type

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Trait

Ability
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Calyx, Botanical Doctor
Calyx, Botanical Doctor

Calyx, Botanical Doctor

Trait: -

Elven Waitress
Elven Waitress

Elven Waitress

Trait: Festive

Fairytale Prince
Fairytale Prince

Fairytale Prince

Trait: -

Yggdrasil, Root of Life
Yggdrasil, Root of Life

Yggdrasil, Root of Life

Trait: -

Machete Elf
Machete Elf

Machete Elf

Trait: -

Rayne, Divine Smith
Rayne, Divine Smith

Rayne, Divine Smith

Trait: -

Rayne, Divine Smith
Rayne, Divine Smith

Rayne, Divine Smith

Trait: -

Free-Spirited Elf
Free-Spirited Elf

Free-Spirited Elf

Trait: -

Flying Mistletoe Squirrel
Flying Mistletoe Squirrel

Flying Mistletoe Squirrel

Trait: -

Forest Merchant
Forest Merchant

Forest Merchant

Trait: -

Slade, Blossoming Wolf
Slade, Blossoming Wolf

Slade, Blossoming Wolf

Trait: -

Merione, Striving Princess
Merione, Striving Princess

Merione, Striving Princess

Trait: -

Calyx, Botanical Doctor

Trait -

Calyx, Botanical Doctor
Calyx, Botanical Doctor

Unevolved

2

2

Ward.
Fanfare: Enhance (5) - Summon a Blossom Treant and evolve it.

Evolved

4

4

(Same as the unevolved form, excluding Fanfare.)

Elven Waitress

Trait Festive

Elven Waitress
Elven Waitress

Unevolved

2

2

Fanfare: Give a follower in your hand the following effect - When this follower leaves play, summon a Fairy.

Evolved

4

4

Fairytale Prince

Trait -

Fairytale Prince
Fairytale Prince

Unevolved

3

1

Rush.
Fanfare: If allied followers have evolved at least 5 times this match, gain Last Words - Summon a Fairytale Prince and give it Storm.

Evolved

5

3

(Same as the unevolved form, excluding Fanfare.)

Yggdrasil, Root of Life

Trait -

Yggdrasil, Root of Life
Yggdrasil, Root of Life

Unevolved

2

2

Ward.
Can evolve for 0 evolution points.

Evolved

4

4

Ward.
Evolve: Put a Nature's Blessing into your hand.

Machete Elf

Trait -

Machete Elf
Machete Elf

Unevolved

2

2

Fanfare: Deal 1 damage to a random enemy follower and then the enemy leader. Do this 1 time.
Enhance (4): Deal 3 damage instead.
Enhance (7): Do this 2 times instead.

Evolved

4

4

Rayne, Divine Smith

Trait -

Rayne, Divine Smith
Rayne, Divine Smith

Unevolved

2

2

Invocation: Whenever you play a card, if it's the fourth card you've played this turn, invoke this card. Then, return it to your hand and change its cost to 1.

Evolved

4

4

Evolve: Evolve an unevolved allied Forestcraft follower. (Evolve effects will not activate.)

Rayne, Divine Smith

Trait -

Rayne, Divine Smith
Rayne, Divine Smith

Unevolved

2

2

Invocation: Whenever you play a card, if it's the fourth card you've played this turn, invoke this card. Then, return it to your hand and change its cost to 1.

Evolved

4

4

Evolve: Evolve an unevolved allied Forestcraft follower. (Evolve effects will not activate.)

Free-Spirited Elf

Trait -

Free-Spirited Elf
Free-Spirited Elf

Unevolved

2

2

Fanfare: Put a Treasure Map into your hand.

Evolved

4

4

Evolve: Discard a card from your hand. Draw 2 cards.

Flying Mistletoe Squirrel

Trait -

Flying Mistletoe Squirrel
Flying Mistletoe Squirrel

Unevolved

2

2

Fanfare: Put 2 Fairies into your hand.
Enhance (8): Summon 2 Deepwood Wolves.

Evolved

4

4

Forest Merchant

Trait -

Forest Merchant
Forest Merchant

Unevolved

1

2

Fanfare: Draw a card. If at least 2 other cards were played this turn, give +1/+0 to all allied followers.

Evolved

3

4

Slade, Blossoming Wolf

Trait -

Slade, Blossoming Wolf
Slade, Blossoming Wolf

Unevolved

1

2

Fanfare: Subtract 2 from the cost of a Forestcraft follower in your hand (excluding Slade, Blossoming Wolf) until the end of the turn.

Evolved

1

2

Evolve: Change an enemy follower's attack to 1 until the end of your opponent's turn. If X is at least 5, change the attack of all enemy followers instead. X equals the number of times an allied effect has returned 1 or more cards to a player's hand this match.

Merione, Striving Princess

Trait -

Merione, Striving Princess
Merione, Striving Princess

Unevolved

2

2

Fanfare: Put a Fairy into your hand.
Whenever an allied Fairy comes into play, give it Rush.

Evolved

4

4

Evolve: Put a Fairy into your hand and change its cost to 0.
Whenever an allied Fairy comes into play, give it Rush.

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