Corpse Crusher
Trait -
Unevolved
5
5
Accelerate (0): Necromancy (4) - Summon a Zombie and give it Last Words: Deal 1 damage to the enemy leader.
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Rush.
Fanfare: Summon 2 Zombies and give them Last Words - Deal 1 damage to the enemy leader. Necromancy (8): Evolve them.
Evolved
7
7
(Same as the unevolved form, excluding Fanfare.)
Cursed King
Trait -
Unevolved
4
7
When this card is fused to another card, draw a card.
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Rush.
Ward.
Last Words: Summon a Soul Grinder.
Evolved
6
9
(Same as the unevolved form.)
Lovelorn Necromancer
Trait -
Unevolved
4
4
Storm.
Fanfare: Burial Rite (3) - Destroy 2 random enemy followers. Recover 2 play points. Draw 2 cards.
(To perform Burial Rite (3), there must be at least 3 open spaces in your area after this follower comes into play.)
Evolved
6
6
(Same as the unevolved form, excluding Fanfare.)
Zebet, Spreading Corruption
Trait -
Unevolved
4
4
Fanfare: Choose - Summon 2 of the following cards.
-Ravening Beetle
-Ruthless Mantis
-Reeling Shudderfly
Enhance (8): Gain Ward and the following effect and recover 2 evolution points - The next time this follower takes damage, reduce that damage to 0.
Evolved
6
6
Evolve: Choose - Summon 2 of the following cards.
-Ravening Beetle
-Ruthless Mantis
-Reeling Shudderfly
Zombodroid
Trait Machina
Unevolved
3
3
Whenever you play a Machina card, subtract 1 from the cost of this card.
----------
Rush.
Bane.
Evolved
5
5
(Same as the unevolved form.)
Gold Rush Necromancer
Trait -
Unevolved
4
4
Fanfare: Reanimate (4). Deal 4 damage to all enemy followers. Restore 4 defense to your leader.
Last Words: Draw 2 cards.
Evolved
6
6
(Same as the unevolved form, excluding Fanfare.)
Imp Lancer
Trait -
Unevolved
3
6
Storm.
Evolved
5
8
(Same as the unevolved form.)
Damnation Portal
Trait -
Unevolved
4
8
Fanfare: Enhance (8) - Evolve this follower.
Can't be evolved using evolution points. (Can be evolved using card effects.)
At the end of your turn, if Vengeance, Avarice, and Wrath are active for you, evolve this follower.
Evolved
4
8
When this follower evolves, deal 8 damage to all followers.
Last Words: At the start of your next turn, randomly put 1 of the highest-cost followers from your deck into your hand and change its cost to 0.
Bloodsmith
Trait -
Unevolved
5
6
Ward.
Fanfare: Deal 5 damage to an enemy follower. Activate Vengeance until the end of your next turn, even if your leader's defense is greater than 10.
Evolved
7
8
(Same as the unevolved form, excluding Fanfare.)
Hope-Chained Devil
Trait -
Unevolved
4
6
Fanfare: Deal 4 damage to an enemy follower and then 2 damage to the enemy leader. Draw a card.
Evolved
6
8
Evolve: Deal 4 damage to an enemy follower and then 2 damage to the enemy leader. Draw a card.
General of Infamy
Trait -
Unevolved
4
4
Fanfare: Put 2 Giant Cobras into your hand. Change the costs of all Giant Cobras in your hand to 1.
Enhance (8): Give Storm to all Giant Cobras in your hand.
Evolved
6
6
Evolve: Subtract 1 from the costs of all Giant Cobras in your hand.
Rouge & Verte, Werekin
Trait -
Unevolved
2
4
Rush.
Bane.
Fanfare: Give your leader the following effect - Whenever your leader takes damage during your turn, deal 1 damage to the enemy leader and restore 1 defense to your leader (up to 5 times per turn). (This effect is not stackable and lasts for the rest of the match.)
Follower Strike: The next time this follower takes damage, reduce that damage to 0. Deal 1 damage to your leader.
During your turn, whenever an enemy follower is destroyed, fully restore this follower's ability to attack (up to 5 times per turn).
Evolved
4
6
(Same as the unevolved form, excluding Fanfare.)