Hervör
Trait -
Unevolved
4
4
Fanfare: Deal 4 damage to all enemy followers, restore 4 defense to your leader, and draw a card.
Enhance (7): Instead, deal 7 damage, restore 7 defense, and draw 2 cards.
Evolved
6
6
Milnard, Demon Butcher
Trait -
Unevolved
4
5
During your turn, if this card is banished from your deck, summon a Milnard, Demon Butcher, then return it to your hand.
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During your turn, when this card is added to your hand from your deck, or when it is returned to your hand, if you have 10 or less cards in your deck, change its cost to 2 and give it +3/+1. (Reveal it if it's added to your hand from your deck.)
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Storm.
Drain.
Evolved
6
7
(Same as the unevolved form.)
Vampire Croupier
Trait -
Unevolved
3
5
Crystallize (2): Countdown (2)
At the end of your turn, deal 1 damage to your leader.
Last Words: Summon a Vampire Croupier.
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Rush.
Strike: Deal 2 damage to all enemy followers. If Wrath is active for you, deal 4 damage instead.
Last Words: Restore 4 defense to your leader.
Evolved
5
7
(Same as the unevolved form.)
Enchanting Rhapsody
Trait -
Put a Trill, Devilish Idol and Devilish Diva into your hand and change their costs to 0.
Pain Everlasting
Trait -
Deal 3 damage to all followers. If you have more evolution points than your opponent, deal 5 damage instead. (You have 0 evolution points on turns you are unable to evolve.)
Give both leaders the following effect: Once on each of your turns, when an allied follower comes into play, deal 2 damage to it and both leaders. (This effect is not stackable and lasts for the rest of the match.)
Garnet Rondo
Trait -
Deal 4 damage to all enemy followers.
Draw 2 cards.
If Vengeance or Wrath is active for you, deal 4 damage to the enemy leader, restore 4 defense to your leader, and recover 2 play points.
Greater Priestess
Trait -
Unevolved
3
4
Fanfare: Subtract 1 from the Countdown of all allied amulets.
Evolved
5
6
Herbalist Hare
Trait -
Unevolved
4
4
At the end of your turn, banish all enemy followers with 4 defense or less.
Evolved
6
6
(Same as the unevolved form.)
Divine Wolves
Trait -
Unevolved
2
2
Crystallize (2): Countdown (2)
Last Words: Summon a Divine Wolves.
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Ward.
Fanfare: Summon a Divine Wolves.
When this follower comes into play, if an allied amulet is in play, evolve this follower.
Last Words: Restore 2 defense to your leader.
Evolved
4
4
(Same as the unevolved form, excluding Fanfare.)
Armed Al-mi'raj
Trait -
Unevolved
3
5
Fanfare: Destroy an enemy follower. Restore 2 defense to your leader. Draw a card.
Evolved
5
7
Evolve: Destroy an enemy follower. Restore 2 defense to your leader. Draw a card.
Crystalline Tiger
Trait -
Unevolved
5
5
Rush.
Ward.
Fanfare: Enhance (7) - Summon 2 Crystalline Tigers.
Evolved
7
7
(Same as the unevolved form, excluding Fanfare.)
Pendulum Al-mi'raj
Trait -
Unevolved
4
2
Rush.
Fanfare: Put a follower from your hand into play and give it the following effect - At the end of your turn, return this card to your hand.
Evolved
6
4
(Same as the unevolved form, excluding Fanfare.)