Sealed Tome
Trait -
If you have at least 2 play points, Choose: Play this card as a Sacred Teachings or Forbidden Teachings.
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Countdown (1)
Last Words: Draw a card.
Father Punishment
Trait -
Unevolved
1
1
Evolved
1
1
Evolve: Destroy an enemy follower or amulet.
Petra, Ether of the Wind
Trait -
Unevolved
1
2
Fanfare: Select an allied follower. It can't be attacked until the end of your opponent's turn.
Evolved
3
4
Temple Windbear
Trait -
Unevolved
0
2
Fanfare: Choose - Put a Sacred Plea or Beastly Vow into your hand.
Evolved
2
4
Elysian Saint-Hares
Trait -
Unevolved
1
2
Fanfare: Enhance (4) - Put 2 random followers that cost 1 play point or less from your deck into play.
At the end of your turn, put an Elysian Saint-Hares into your deck.
Evolved
3
4
Evolve: Give your leader the following effect - At the end of your turn, give +1/+0 to all allied followers that cost 1 play point or less. (This effect is not stackable and lasts for the rest of the match.)
At the end of your turn, put an Elysian Saint-Hares into your deck.
Tender Rabbit Healer
Trait -
Unevolved
1
1
Fanfare: Restore 1 defense to all allies.
Enhance (7): Gain +4/+4 and restore 4 defense instead.
Evolved
3
3
Destiny Wing Knight
Trait -
Unevolved
2
2
At the end of your turn, if there are at least 2 allied amulets in play, gain +1/+1.
At the start of your turn, if this follower's attack or defense has not been increased by an effect, destroy this follower.
Evolved
4
4
At the end of your turn, if there are at least 2 allied amulets in play, gain +1/+1.
Pyne, Holy Police
Trait -
Unevolved
1
2
Fanfare: Give another allied follower Rush and deal 1 damage to that follower.
Evolved
3
4
Sacred Stone Apostle
Trait -
Unevolved
1
1
Ward.
Fanfare: If any allied amulets are in play, gain +1/+1.
Fanfare: Enhance (5) - Summon a Barong.
Evolved
3
3
(Same as the unevolved form, excluding Fanfare.)
Will, Underworld Priest
Trait -
Unevolved
1
2
Fanfare: Restore 1 defense to all allies. If Avarice is active for you, deal 1 damage to the enemy leader.
Evolved
3
4
Empyreal Unicorn
Trait -
Unevolved
1
2
Ward.
Evolved
3
4
Ward.
Evolve: Give your leader the following effect - At the end of your turn, if your leader's defense is 3, 6, 9, 12, 15, or 18, deal 2 damage to the enemy leader. If it's 4, 8, 12, 16, or 20, draw a card. (This effect is not stackable and lasts for the rest of the match.)
Meowskers, Fluffy Consul
Trait Natura
Unevolved
1
1
At the end of your turn, if this card is in your hand, gain X of the following effects in order (up to 9 effects total). X equals the number of allied amulets that came into play this turn.
1. Fanfare: Deal 1 damage to a random enemy follower.
2. Fanfare: Deal 1 damage to the enemy leader.
3. Fanfare: Draw a card.
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Rush.
Evolved
3
3
(Same as the unevolved form.)