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Card Name

Class

Clear

Format

Card Pack

Throwback
Rotation
28th~32nd

Clear

Cost

Clear

Type

Clear

Rarity

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Attack

Defense

Trait

Ability
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Razory Claw
Razory Claw

Razory Claw

Trait: -

Bloody Session
Bloody Session

Bloody Session

Trait: -

How to Train Your Bat
How to Train Your Bat

How to Train Your Bat

Trait: -

Warped Fusion
Warped Fusion

Warped Fusion

Trait: -

Sanguine Night
Sanguine Night

Sanguine Night

Trait: -

Red-Hot Gossip
Red-Hot Gossip

Red-Hot Gossip

Trait: Mach./Nat.

Crazed Executioner
Crazed Executioner

Crazed Executioner

Trait: -

Denan, Big Bad Boss
Denan, Big Bad Boss

Denan, Big Bad Boss

Trait: Academic

Master of the House
Master of the House

Master of the House

Trait: -

Devilish Nurse
Devilish Nurse

Devilish Nurse

Trait: -

Diabolus Hedone
Diabolus Hedone

Diabolus Hedone

Trait: -

Yor Forger
Yor Forger

Yor Forger

Trait: -

Razory Claw

Trait -

Razory Claw
Razory Claw

Deal 2 damage to your leader and 3 damage to an enemy.

Bloody Session

Trait -

Bloody Session
Bloody Session

Select 2 allied Bloodcraft followers. Deal X damage to all enemy followers and restore Y defense to your leader. X equals the first follower's attack. Y equals the second follower's defense.
(Can be played only when 2 targetable allied followers are in play.)

How to Train Your Bat

Trait -

How to Train Your Bat
How to Train Your Bat

Fusion: Cards
When a card is fused to this card, Transmute this card into How to Train Your Wolf.
(Can only fuse if Wrath is active for you.)
----------
Deal 1 damage to your leader. Draw a card.
At the start of your next turn, deal 1 damage to your leader and draw a card.

Warped Fusion

Trait -

Warped Fusion
Warped Fusion

Banish 2 random cards from your deck.
Deal 2 damage to all followers.

Sanguine Night

Trait -

Sanguine Night
Sanguine Night

Banish 2 random cards from your deck. Banish a card from your hand and put a copy of it into your deck. Draw 2 cards.
If you have more evolution points than your opponent, restore 1 defense to your leader and recover 1 play point. (You have 0 evolution points on turns you are unable to evolve.)

Red-Hot Gossip

Trait Mach./Nat.

Red-Hot Gossip
Red-Hot Gossip

Deal 3 damage to a random enemy follower.
Put a random Machina follower from your deck into your hand.
If allied followers have evolved at least 5 times this match, deal 3 damage to the enemy leader. If at least 7 times, recover 1 play point.

Crazed Executioner

Trait -

Crazed Executioner
Crazed Executioner

Unevolved

3

3

Fanfare: Deal 2 damage to your leader.

Evolved

5

5

Denan, Big Bad Boss

Trait Academic

Denan, Big Bad Boss
Denan, Big Bad Boss

Unevolved

3

3

Ward.
Fanfare: If Vengeance is active for you, gain +2/+2. Otherwise, deal 2 damage to your leader.
Can't be destroyed or banished by effects. (Can be destroyed by damage from effects.)

Evolved

5

5

(Same as the unevolved form, excluding Fanfare.)

Master of the House

Trait -

Master of the House
Master of the House

Unevolved

3

3

Fanfare: If Vengeance is active for you, evolve this follower.

Evolved

6

6

Devilish Nurse

Trait -

Devilish Nurse
Devilish Nurse

Unevolved

2

2

Fanfare and Last Words: Deal 1 damage to your leader. Draw a card.

Evolved

4

4

(Same as the unevolved form, excluding Fanfare.)

Diabolus Hedone

Trait -

Diabolus Hedone
Diabolus Hedone

Unevolved

3

3

Rush.
Fanfare: Deal 1 damage to your leader.

Evolved

6

4

Rush.
Evolve: If Wrath is active for you, gain Storm and destroy all enemy followers.

Yor Forger

Trait -

Yor Forger
Yor Forger

Unevolved

3

3

Rush.
Fanfare: Deal 1 damage to your leader.

Evolved

6

4

Rush.
Evolve: If Wrath is active for you, gain Storm and destroy all enemy followers.

(This card will be treated as a Diabolus Hedone.)

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