General of Infamy
Trait -
Unevolved
4
4
Fanfare: Put 2 Giant Cobras into your hand. Change the costs of all Giant Cobras in your hand to 1.
Enhance (8): Give Storm to all Giant Cobras in your hand.
Evolved
6
6
Evolve: Subtract 1 from the costs of all Giant Cobras in your hand.
Rouge & Verte, Werekin
Trait -
Unevolved
2
4
Rush.
Bane.
Fanfare: Give your leader the following effect - Whenever your leader takes damage during your turn, deal 1 damage to the enemy leader and restore 1 defense to your leader (up to 5 times per turn). (This effect is not stackable and lasts for the rest of the match.)
Follower Strike: The next time this follower takes damage, reduce that damage to 0. Deal 1 damage to your leader.
During your turn, whenever an enemy follower is destroyed, fully restore this follower's ability to attack (up to 5 times per turn).
Evolved
4
6
(Same as the unevolved form, excluding Fanfare.)
Demonic Storm
Trait -
Deal 3 damage to all allies and enemies.
Abyss Beast
Trait -
Unevolved
5
6
Fanfare: Deal 5 damage to an enemy follower if Vengeance is active for you.
Evolved
7
8
Scorpion Colossus
Trait -
Unevolved
5
10
Rush.
Bane.
Ward.
Last Words: Deal 5 damage to the enemy leader.
Evolved
7
12
(Same as the unevolved form.)
Devilish Matador
Trait -
Unevolved
7
7
Accelerate (2): Deal 3 damage to a random enemy follower. Draw a card.
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Ward.
Fanfare: Change both leaders' maximum defense to 7. Restore 6 defense to both leaders.
Evolved
9
9
(Same as the unevolved form, excluding Fanfare.)
Bolt Devil
Trait -
Unevolved
6
6
Fanfare: Summon 2 Bolt Devils.
At the end of your turn, deal 6 damage to a random enemy follower and then 2 damage to the enemy leader.
Evolved
8
8
(Same as the unevolved form, excluding Fanfare.)
Grasping Spider
Trait Natura
Unevolved
5
10
Crystallize (2): Countdown (3)
Fanfare: Banish 2 random cards from your deck. Then, if you have 10 cards or less in your deck, subtract 2 from this amulet's Countdown.
Last Words: Summon a Grasping Spider.
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Bane.
When this follower comes into play, give all enemy followers the following effect until the end of your opponent's turn: Can't attack. Then, give this follower -X/-X. X equals the number of cards in your deck minus 10.
Evolved
7
12
(Same as the unevolved form.)
Chaotic Chimera
Trait -
Unevolved
6
6
Fusion: Cards
Whenever cards are fused to this card, subtract 3 from its cost.
(Can only fuse if Wrath is active for you.)
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Ward.
Fanfare: Deal 6 damage to all enemies. Restore 6 defense to your leader. Draw 3 cards.
Evolved
8
8
(Same as the unevolved form, excluding Fanfare.)