Crimson Purge
Trait -
Deal 2 damage to your leader.
Destroy an enemy follower.
Sanguine Slash
Trait -
If this card is discarded from your hand, deal 1 damage to the enemy leader and restore 1 defense to your leader.
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Deal 3 damage to a random enemy follower and then the enemy leader.
Restore 3 defense to your leader.
Paranoia Devil
Trait -
Unevolved
5
3
Crystallize (2): Countdown (2)
Last Words: Summon a Paranoia Devil.
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Rush.
Fanfare: Deal 2 damage to the enemy leader. Restore 2 defense to your leader.
Evolved
7
5
(Same as the unevolved form, excluding Fanfare.)
Howling Demon
Trait -
Unevolved
5
5
Fanfare: Deal 5 damage to all enemy followers. If Wrath is not active for you, deal 3 damage to your leader. Otherwise, evolve this follower.
Evolved
5
5
Storm.
Drain.
Demonic Drummer
Trait -
Unevolved
1
1
Accelerate (2): Summon a Demonic Drummer and deal 1 damage to your leader. Do this 2 times.
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Ward.
Fanfare: Summon 4 Demonic Drummers. If Wrath is active for you, evolve this follower.
Last Words: Restore 1 defense to your leader.
Evolved
3
3
Ward.
Can't take more than 2 damage at a time.
Last Words: Restore 2 defense to your leader.
Warden of Decay
Trait Condemned
Unevolved
3
5
Bane.
Ward.
Fanfare: If Vengeance is active for you, give -3/-3 to all enemy followers, restore 3 defense to your leader, and draw 2 cards.
Evolved
5
7
(Same as the unevolved form, excluding Fanfare.)
Imp Lancer
Trait -
Unevolved
3
6
Storm.
Evolved
5
8
(Same as the unevolved form.)
Devilarmed Bladesman
Trait -
Unevolved
6
6
Rush.
Fanfare: If Vengeance is active for you, gain +2/+2 and destroy an enemy follower.
Evolved
8
8
(Same as the unevolved form, excluding Fanfare.)
Pain Immortal
Trait -
Unevolved
6
6
Storm.
Bane.
Ward.
Strike: Give your leader the following effect until the start of your next turn - Can't take more than 3 damage at a time.
Evolved
8
8
(Same as the unevolved form.)
Room Service Demon
Trait Festive
Unevolved
5
5
Accelerate (1): Discard a card from your hand. Deal 4 damage to an enemy follower and then 2 damage to the enemy leader. (Can be played only when there is a targetable card in your hand and targetable enemy follower in play.)
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Fanfare: Deal 5 damage to an enemy follower. Then, if you have 2 or less other cards in your hand, deal 5 damage to the enemy leader and restore 5 defense to your leader.
Evolved
7
7
Demon Bodyguard
Trait -
Unevolved
3
5
Ward.
Fanfare: Summon a Mini Soul Devil and Demon. If Avarice is active for you, evolve them.
Evolved
5
7
(Same as the unevolved form, excluding Fanfare.)
Frenzied Demon
Trait -
Unevolved
6
4
Fanfare: Destroy an enemy follower. Restore 3 defense to your leader. Draw a card.
Evolved
8
6
Evolve: Destroy an enemy follower. Restore 3 defense to your leader. Draw a card.