Fenrir, Endbringer
Trait -
Unevolved
3
5
Rush.
Follower Strike: Destroy the enemy follower. Evolve this follower.
Can't be evolved using evolution points if Vengeance is not active for you. (Can be evolved using card effects.)
Can attack 2 times per turn.
Evolved
5
7
Storm.
Follower Strike: Destroy the enemy follower.
Can attack 2 times per turn.
Ruler of Retribution
Trait -
Unevolved
5
5
Invocation: At the start of your turn, if allied followers have evolved at least 5 times this match, invoke a Ruler of Retribution with 5 attack or less.
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Rush.
Fanfare: Restore 3 defense to your leader.
Last Words: Put a Ruler of Retribution into your deck. Change its cost to 1 and give it +5/+5.
Evolved
7
7
(Same as the unevolved form, excluding Fanfare.)
Hervör
Trait -
Unevolved
4
4
Fanfare: Deal 4 damage to all enemy followers, restore 4 defense to your leader, and draw a card.
Enhance (7): Instead, deal 7 damage, restore 7 defense, and draw 2 cards.
Evolved
6
6
Milnard, Demon Butcher
Trait -
Unevolved
4
5
During your turn, if this card is banished from your deck, summon a Milnard, Demon Butcher, then return it to your hand.
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During your turn, when this card is added to your hand from your deck, or when it is returned to your hand, if you have 10 or less cards in your deck, change its cost to 2 and give it +3/+1. (Reveal it if it's added to your hand from your deck.)
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Storm.
Drain.
Evolved
6
7
(Same as the unevolved form.)
Vampire Croupier
Trait -
Unevolved
3
5
Crystallize (2): Countdown (2)
At the end of your turn, deal 1 damage to your leader.
Last Words: Summon a Vampire Croupier.
----------
Rush.
Strike: Deal 2 damage to all enemy followers. If Wrath is active for you, deal 4 damage instead.
Last Words: Restore 4 defense to your leader.
Evolved
5
7
(Same as the unevolved form.)
Enchanting Rhapsody
Trait -
Put a Trill, Devilish Idol and Devilish Diva into your hand and change their costs to 0.
Pain Everlasting
Trait -
Deal 3 damage to all followers. If you have more evolution points than your opponent, deal 5 damage instead. (You have 0 evolution points on turns you are unable to evolve.)
Give both leaders the following effect: Once on each of your turns, when an allied follower comes into play, deal 2 damage to it and both leaders. (This effect is not stackable and lasts for the rest of the match.)
Garnet Rondo
Trait -
Deal 4 damage to all enemy followers.
Draw 2 cards.
If Vengeance or Wrath is active for you, deal 4 damage to the enemy leader, restore 4 defense to your leader, and recover 2 play points.
Imp Lancer
Trait -
Unevolved
3
6
Storm.
Evolved
5
8
(Same as the unevolved form.)
Damnation Portal
Trait -
Unevolved
4
8
Fanfare: Enhance (8) - Evolve this follower.
Can't be evolved using evolution points. (Can be evolved using card effects.)
At the end of your turn, if Vengeance, Avarice, and Wrath are active for you, evolve this follower.
Evolved
4
8
When this follower evolves, deal 8 damage to all followers.
Last Words: At the start of your next turn, randomly put 1 of the highest-cost followers from your deck into your hand and change its cost to 0.
Bloodsmith
Trait -
Unevolved
5
6
Ward.
Fanfare: Deal 5 damage to an enemy follower. Activate Vengeance until the end of your next turn, even if your leader's defense is greater than 10.
Evolved
7
8
(Same as the unevolved form, excluding Fanfare.)
Hope-Chained Devil
Trait -
Unevolved
4
6
Fanfare: Deal 4 damage to an enemy follower and then 2 damage to the enemy leader. Draw a card.
Evolved
6
8
Evolve: Deal 4 damage to an enemy follower and then 2 damage to the enemy leader. Draw a card.