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Crimson Virtue
Crimson Virtue

Crimson Virtue

Trait: -

Full Moon Leap
Full Moon Leap

Full Moon Leap

Trait: -

Full Moon Leap
Full Moon Leap

Full Moon Leap

Trait: -

Vampire Queen's Castle
Vampire Queen's Castle

Vampire Queen's Castle

Trait: -

Crazed Executioner
Crazed Executioner

Crazed Executioner

Trait: -

Yuzuki, Bloodlord
Yuzuki, Bloodlord

Yuzuki, Bloodlord

Trait: -

Valnareik, Lustful Desire
Valnareik, Lustful Desire

Valnareik, Lustful Desire

Trait: -

Parkour Werewolf
Parkour Werewolf

Parkour Werewolf

Trait: -

Deceptive Shapeshifter
Deceptive Shapeshifter

Deceptive Shapeshifter

Trait: -

Seasoned Devil Hunter
Seasoned Devil Hunter

Seasoned Devil Hunter

Trait: -

Baleful Venomous Cobra
Baleful Venomous Cobra

Baleful Venomous Cobra

Trait: -

Demonblade Fiend
Demonblade Fiend

Demonblade Fiend

Trait: -

Crimson Virtue

Trait -

Crimson Virtue
Crimson Virtue

Deal 3 damage to an enemy follower and draw a card.
Then, if allied followers have evolved at least 5 times this match, deal 3 damage to the enemy leader.

Full Moon Leap

Trait -

Full Moon Leap
Full Moon Leap

Give +2/+0 to an allied Bloodcraft follower.
If you have 2 or less other cards in your hand, give it Storm.

Full Moon Leap

Trait -

Full Moon Leap
Full Moon Leap

Give +2/+0 to an allied Bloodcraft follower.
If you have 2 or less other cards in your hand, give it Storm.

Vampire Queen's Castle

Trait -

Vampire Queen's Castle
Vampire Queen's Castle

Countdown (2)
Once on each of your turns, when your leader takes damage, summon a Forest Bat and give it Ward.
At the end of your turn, if Wrath is not active for you, deal 1 damage to your leader. Otherwise, restore 3 defense to your leader.

Crazed Executioner

Trait -

Crazed Executioner
Crazed Executioner

Unevolved

3

3

Fanfare: Deal 2 damage to your leader.

Evolved

5

5

Yuzuki, Bloodlord

Trait -

Yuzuki, Bloodlord
Yuzuki, Bloodlord

Unevolved

2

3

Fanfare: If allied followers have evolved at least 3 times this match, destroy an enemy follower and draw a card. If allied followers have evolved at least 5 times, destroy 2 enemy followers and draw 2 cards instead.

Evolved

4

5

Evolve: Summon a Yuzuki, Bloodlord. Give it the following effect and evolve it: At the end of your turn, banish this follower.

Valnareik, Lustful Desire

Trait -

Valnareik, Lustful Desire
Valnareik, Lustful Desire

Unevolved

1

3

Storm.
Fanfare: Put a Wings of Desire into your hand. If Wrath is active for you, gain +2/+2.
Last Words: If Wrath is active for you, put 7 Valnareik, Lustful Desires without Last Words into your deck.

Evolved

3

5

(Same as the unevolved form, excluding Fanfare.)

Parkour Werewolf

Trait -

Parkour Werewolf
Parkour Werewolf

Unevolved

3

3

Fanfare: Enhance (7) - Summon 2 Parkour Werewolves and give Storm to all allied Parkour Werewolves.
Reduce damage from effects to 0.

Evolved

5

5

(Same as the unevolved form, excluding Fanfare.)

Deceptive Shapeshifter

Trait -

Deceptive Shapeshifter
Deceptive Shapeshifter

Unevolved

3

3

If this card is discarded from your hand, activate Vengeance until the end of your next turn, even if your leader's defense is greater than 10.
----------
During your turn, whenever another allied Bloodcraft follower comes into play, if Vengeance is active for you, give it and this follower +1/+1.

Evolved

5

5

(Same as the unevolved form.)

Seasoned Devil Hunter

Trait -

Seasoned Devil Hunter
Seasoned Devil Hunter

Unevolved

2

2

Storm.
Fanfare: Put a Silverbolt Hail into your hand.

Evolved

4

4

(Same as the unevolved form, excluding Fanfare.)

Baleful Venomous Cobra

Trait -

Baleful Venomous Cobra
Baleful Venomous Cobra

Unevolved

2

2

Rush.
Fanfare and Last Words: Deal 1 damage to all allies and enemies.
Enhance (6): Gain the following effect and evolve this follower - Last Words: Summon a Baleful Venomous Cobra.

Evolved

4

4

Bane.
Last Words: Deal 1 damage to all allies and enemies.

Demonblade Fiend

Trait -

Demonblade Fiend
Demonblade Fiend

Unevolved

3

3

Evolved

5

5

Evolve: Summon a Devil Blade. Activate Vengeance until the end of your next turn, even if your leader's defense is greater than 10.

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