Lucius, Vampire Slayer
Trait -
Unevolved
1
2
Fanfare: If there are at least 4 enemy cards in play, gain the ability to evolve for 0 evolution points.
Fanfare: Enhance (7) - Gain +5/+5 and Bane.
Evolved
3
4
Evolve: Destroy an enemy follower with X defense or less. X equals 20 minus your leader's defense.
Silverbolt Hunter
Trait -
Unevolved
1
2
Fanfare: Deal 1 damage to your leader.
Last Words: Give +1/+1 to a random allied follower.
Evolved
3
4
(Same as the unevolved form, excluding Fanfare.)
Rouge Vampire
Trait -
Unevolved
1
1
Drain.
Fanfare: If Wrath is not active for you, deal 1 damage to your leader. Otherwise, gain +2/+2 and Rush.
Evolved
3
3
(Same as the unevolved form, excluding Fanfare.)
Creeping Madness
Trait Natura
Deal 1 damage to your leader.
Draw a card.
If an allied Naterran Great Tree is in play, restore 2 defense to your leader and recover 1 play point.
Nightscreech
Trait -
Summon a Forest Bat.
If Wrath is active for you, evolve it and draw 1 card. Otherwise, deal 1 damage to your leader.
Bloodfall
Trait -
Destroy an enemy follower that costs 3 play points or less.
Bloodfall
Trait -
Destroy an enemy follower that costs 3 play points or less.
Nightmare
Trait -
Unevolved
2
2
Fanfare: Gain +2/+0 if Vengeance is active for you.
Evolved
4
4
Sweetfang Vampire
Trait -
Unevolved
1
3
Drain.
Evolved
3
5
(Same as the unevolved form.)
Rookie Succubus
Trait -
Unevolved
1
2
Fanfare: Deal 1 damage to your leader. Summon a Forest Bat.
Evolved
3
4
Antelope Pelt Warrior
Trait -
Unevolved
3
3
Fanfare: If Wrath is not active for you, gain the following effect - At the end of your turn, deal 1 damage to your leader and this follower. Otherwise, gain the following effect - At the end of your turn, restore 3 defense to your leader.
Evolved
5
5
Boar Pelt Warrior
Trait -
Unevolved
2
2
Fanfare: If Vengeance is not active for you, deal 1 damage to your leader. Then activate Vengeance until the end of the turn even if your leader's defense is more than 10.
Evolved
4
4