The Princess Express
Trait -
Choose: Put a Medusa, Evil-Eyed Serpent or Vania, Nightshade Vampire into your hand.
The Princess Express
Trait -
Choose: Put a Medusa, Evil-Eyed Serpent or Vania, Nightshade Vampire into your hand.
Steamrolling Tank
Trait Condemned
Unevolved
0
2
Ward.
Fanfare: Deal 1 damage to your leader.
During your turn, whenever your leader takes damage, restore 1 defense to your leader (up to 8 times per turn).
Evolved
2
4
(Same as the unevolved form, excluding Fanfare.)
Devilish Flautist
Trait -
Unevolved
1
1
Rush.
Drain.
Fanfare: Deal 1 damage to your leader.
Strike: If Wrath is active for you, gain +2/+0.
Evolved
3
3
(Same as the unevolved form, excluding Fanfare.)
Signa, Sealed Madwolf
Trait -
Unevolved
0
2
Ambush.
Can't be evolved using evolution points. (Can be evolved using card effects.)
During your turn, when another allied follower evolves, evolve this follower.
Evolved
1
3
Ambush.
Strike: If allied followers have evolved at least 3 times this match, deal 3 damage to all enemy followers. Then, if allied followers have evolved at least 7 times, deal 3 damage to the enemy leader.
Harmonic Wolf
Trait -
Unevolved
1
2
Fanfare: Deal 1 damage to your leader.
Last Words: Draw a card.
Evolved
3
4
(Same as the unevolved form, excluding Fanfare.)
Mach-Speed Maron
Trait Academic
Unevolved
3
1
Fanfare: If Vengeance is active for you, gain Storm. Otherwise, gain the following effect: Can't attack the enemy leader.
Evolved
5
3
Infernal Orchestration
Trait -
Give +1/+1 and Rush to an allied follower.
If Wrath is not active for you, deal 1 damage to your leader. Otherwise, draw a card.
Infernal Orchestration
Trait -
Give +1/+1 and Rush to an allied follower.
If Wrath is not active for you, deal 1 damage to your leader. Otherwise, draw a card.
Howling Scream
Trait -
Deal 1 damage to your leader and then 1 damage to a random enemy follower.
Draw a card.
Howling Scream
Trait -
Deal 1 damage to your leader and then 1 damage to a random enemy follower.
Draw a card.
Fell Transformation
Trait -
Select a follower with 4 defense or less in play. Deal 1 damage to your leader and destroy that follower.
If you selected an enemy follower, summon an enemy Forest Bat.
If you selected an allied follower, summon a Forest Bat and give it +1/+1.