Lightning Shooter
Trait -
Unevolved
3
3
Fanfare: Deal 1 damage to an enemy follower.
Spellboost: Deal 1 more.
Evolved
5
5
Elegant Witch
Trait -
Unevolved
2
3
Fanfare: Summon an Eldritch Chimera.
Enhance (7): Then, summon an Eldritch Demon.
Evolved
4
5
Anne & Grea, Royal Duo
Trait Mysteria
Unevolved
5
5
Fanfare: Put a Majestic Sorcery into your hand.
Enhance (7): Then, put an Anne's Summoning and Grea's Inferno into your hand. Subtract 5 from the costs of the cards added to your hand.
Evolved
7
7
Evolve: Deal 5 damage to all enemy followers. Restore 5 defense to your leader.
Ultramarine Witch
Trait -
Unevolved
3
3
Crystallize (1): Earth Sigil
Stack (1)
Can't be targeted by enemy effects.
Can't be destroyed by effects. (Destroyed when Stack reaches 0.)
When this amulet leaves play, draw a card. (Transformation doesn't count as leaving play.)
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Storm.
Fanfare: If you have 20 cards or less in your deck, deal 3 damage to all enemy followers.
Evolved
5
5
(Same as the unevolved form, excluding Fanfare.)
Sephie, Depraved Convict
Trait Condemned
Unevolved
5
5
Fusion: Followers
Whenever 2 or more cards are fused to this card at once, if you have at least 2 play points, use 2 play points and summon a Volunteer Test Subject. If a Condemned follower was fused, use 1 play point instead.
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Fanfare: Summon a Volunteer Test Subject. If X is at least 5, give Storm to all allied Volunteer Test Subjects. X equals the number of allied Volunteer Test Subjects that have come into play this match (excluding the one summoned with this effect).
Evolved
7
7
Evolve: Transform an enemy follower into a Volunteer Test Subject.
Sephie, Depraved Convict
Trait Condemned
Unevolved
5
5
Fusion: Followers
Whenever 2 or more cards are fused to this card at once, if you have at least 2 play points, use 2 play points and summon a Volunteer Test Subject. If a Condemned follower was fused, use 1 play point instead.
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Fanfare: Summon a Volunteer Test Subject. If X is at least 5, give Storm to all allied Volunteer Test Subjects. X equals the number of allied Volunteer Test Subjects that have come into play this match (excluding the one summoned with this effect).
Evolved
7
7
Evolve: Transform an enemy follower into a Volunteer Test Subject.
Bipartite Elemental
Trait -
Unevolved
5
5
Fanfare: Destroy an enemy follower. Spellboost the cards in your hand.
Evolved
7
7
Evolve: Select a card with Spellboost in your hand. Put a copy of it into your hand and Spellboost it X times. X equals the number of times the selected card has been Spellboosted.
Explosive Mage
Trait -
Unevolved
2
2
Spellboost: Subtract 1 from the cost of this card.
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Fanfare: Put a random 1-play-point Runecraft spell from your deck into your hand.
Whenever you play a spell, deal 2 damage to a random enemy follower.
Evolved
4
4
Evolve: Put a random 2-play-point Runecraft spell from your deck into your hand.
Whenever you play a spell, deal 2 damage to a random enemy follower.
Blazing Bomb
Trait -
Spellboost: Subtract 1 from the cost of this card.
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Deal 6 damage to an enemy follower.
Sorcerer's Standoff
Trait -
Deal 3 damage to all enemy followers and restore 2 defense to your leader.
If you have 20 cards or less in your deck, instead deal 6 damage, restore 4 defense, and draw 2 cards.
Magical Knight
Trait Chess
Unevolved
3
2
Whenever an allied Magical Pawn leaves play, subtract 1 from the cost of this card. (Transformation doesn't count as leaving play.)
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Storm.
Fanfare: Summon 2 Magical Pawns.
Evolved
5
4
(Same as the unevolved form, excluding Fanfare.)
Crystal Scryer
Trait -
Unevolved
4
3
Fanfare: Deal 4 damage to all enemy followers. Earth Rite (2): Draw 2 cards. Subtract 4 from the costs of 2 random followers with Earth Rite in your hand.
Evolved
6
5