Magic Missile
Trait -
Deal 1 damage to an enemy.
Draw a card.
Magic Missile
Trait -
Deal 1 damage to an enemy.
Draw a card.
Conjure Golem
Trait -
Summon a Clay Golem.
Conjure Golem
Trait -
Summon a Clay Golem.
Wind Blast
Trait -
Deal 1 damage to an enemy follower.
Spellboost: Deal 1 more.
Wind Blast
Trait -
Deal 1 damage to an enemy follower.
Spellboost: Deal 1 more.
Mysterian Wisdom
Trait Mysteria
Banish a card from your hand and put a copy of that card into your deck.
Put a Mysterian Missile and Mysterian Circle into your hand.
Shikigami Summons
Trait -
Summon a Paper Shikigami.
If you have 20 cards or less in your deck, summon a Demonic Shikigami instead.
Sorcery in Solidarity
Trait -
Choose: Use play points equal to this card's cost and play this card as an Isabelle's Conjuration or Tetra's Mettle.
If this card has been Spellboosted at least 5 times, instead put a random Runecraft follower from your deck into your hand and give your leader the following effect until the end of the turn: Whenever you play a Machina card, draw a card.
Authoring Tomorrow
Trait -
Give your leader the following effect: At the end of your turn, if it is your second, fourth, sixth, or eighth turn, deal 1 damage to all enemy followers. If it is your third, fifth, seventh, or ninth turn, draw a card. If it is your tenth turn or later, deal 5 damage to the enemy leader. (This effect is not stackable and is removed after activating 3 times.)
Madcap Conjuration
Trait -
Discard your hand.
If at least 2 spells were discarded, draw 5 cards.
If at least 2 followers were discarded, destroy all followers.
If at least 2 amulets were discarded, summon 2 Clay Golems and deal 2 damage to the enemy leader.
Scorching Blast
Trait -
Deal 3 damage to an enemy follower.
If you have 20 cards or less in your deck, deal 5 damage instead and recover 1 play point.