At the end of your turn, if at least 8 allied Magical Pawns have left play this match, subtract 8 from the cost of this card.
Fanfare: Summon 4 Magical Pawns.
Whenever an allied Magical Pawn comes into play, give it +1/+1, Storm, and Ward.
Can't be targeted by enemy effects.
(Same as the unevolved form, excluding Fanfare.)