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Ultramarine Witch
Ultramarine Witch

Ultramarine Witch

Trait: -

Sephie, Depraved Convict
Sephie, Depraved Convict

Sephie, Depraved Convict

Trait: Condemned

Bipartite Elemental
Bipartite Elemental

Bipartite Elemental

Trait: -

Blazing Bomb
Blazing Bomb

Blazing Bomb

Trait: -

Sorcerer's Standoff
Sorcerer's Standoff

Sorcerer's Standoff

Trait: -

Arctic Chimera
Arctic Chimera

Arctic Chimera

Trait: -

Magical Knight
Magical Knight

Magical Knight

Trait: Chess

Crystal Scryer
Crystal Scryer

Crystal Scryer

Trait: -

Wolf Whisperer
Wolf Whisperer

Wolf Whisperer

Trait: -

Crushing Rain
Crushing Rain

Crushing Rain

Trait: -

Crushing Rain
Crushing Rain

Crushing Rain

Trait: -

Ruler of Rubble
Ruler of Rubble

Ruler of Rubble

Trait: -

Ultramarine Witch

Trait -

Ultramarine Witch
Ultramarine Witch

Unevolved

3

3

Crystallize (1): Earth Sigil
Stack (1)
Can't be targeted by enemy effects.
Can't be destroyed by effects. (Destroyed when Stack reaches 0.)
When this amulet leaves play, draw a card. (Transformation doesn't count as leaving play.)
----------
Storm.
Fanfare: If you have 20 cards or less in your deck, deal 3 damage to all enemy followers.

Evolved

5

5

(Same as the unevolved form, excluding Fanfare.)

Sephie, Depraved Convict

Trait Condemned

Sephie, Depraved Convict
Sephie, Depraved Convict

Unevolved

5

5

Fusion: Followers
Whenever 2 or more cards are fused to this card at once, if you have at least 2 play points, use 2 play points and summon a Volunteer Test Subject. If a Condemned follower was fused, use 1 play point instead.
----------
Fanfare: Summon a Volunteer Test Subject. If X is at least 5, give Storm to all allied Volunteer Test Subjects. X equals the number of allied Volunteer Test Subjects that have come into play this match (excluding the one summoned with this effect).

Evolved

7

7

Evolve: Transform an enemy follower into a Volunteer Test Subject.

Bipartite Elemental

Trait -

Bipartite Elemental
Bipartite Elemental

Unevolved

5

5

Fanfare: Destroy an enemy follower. Spellboost the cards in your hand.

Evolved

7

7

Evolve: Select a card with Spellboost in your hand. Put a copy of it into your hand and Spellboost it X times. X equals the number of times the selected card has been Spellboosted.

Blazing Bomb

Trait -

Blazing Bomb
Blazing Bomb

Spellboost: Subtract 1 from the cost of this card.
----------
Deal 6 damage to an enemy follower.

Sorcerer's Standoff

Trait -

Sorcerer's Standoff
Sorcerer's Standoff

Deal 3 damage to all enemy followers and restore 2 defense to your leader.
If you have 20 cards or less in your deck, instead deal 6 damage, restore 4 defense, and draw 2 cards.

Arctic Chimera

Trait -

Arctic Chimera
Arctic Chimera

Unevolved

5

5

Accelerate (1): Earth Rite - Deal 3 damage to a random enemy follower and draw a card.
----------
Fanfare: Summon an Arctic Chimera. Earth Rite (3): Summon 2 instead and gain Storm.

Evolved

7

7

Evolve: Destroy an enemy follower. Add 2 to an allied Stack in play.

Magical Knight

Trait Chess

Magical Knight
Magical Knight

Unevolved

3

2

Whenever an allied Magical Pawn leaves play, subtract 1 from the cost of this card. (Transformation doesn't count as leaving play.)
----------
Storm.
Fanfare: Summon 2 Magical Pawns.

Evolved

5

4

(Same as the unevolved form, excluding Fanfare.)

Crystal Scryer

Trait -

Crystal Scryer
Crystal Scryer

Unevolved

4

3

Fanfare: Deal 4 damage to all enemy followers. Earth Rite (2): Draw 2 cards. Subtract 4 from the costs of 2 random followers with Earth Rite in your hand.

Evolved

6

5

Wolf Whisperer

Trait -

Wolf Whisperer
Wolf Whisperer

Unevolved

3

3

Fanfare: Summon an Arcane Wolf. If you have 20 cards or less in your deck, activate its Fanfare effect.

Evolved

5

5

Crushing Rain

Trait -

Crushing Rain
Crushing Rain

Spellboost: Subtract 1 from the cost of this card.
----------
Deal 2 damage to a random enemy follower and then the enemy leader.

Crushing Rain

Trait -

Crushing Rain
Crushing Rain

Spellboost: Subtract 1 from the cost of this card.
----------
Deal 2 damage to a random enemy follower and then the enemy leader.

Ruler of Rubble

Trait -

Ruler of Rubble
Ruler of Rubble

Unevolved

6

6

Crystallize (1): Earth Sigil
Stack (1)
Can't be targeted by enemy effects.
Can't be destroyed by effects. (Destroyed when Stack reaches 0.)
When this amulet leaves play, draw a card. (Transformation doesn't count as leaving play.)
----------
Fanfare: Summon 2 Guardian Golems. Earth Rite: Evolve them.

Evolved

8

8

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