Dwarf Alchemist
Trait -
Unevolved
2
2
Fanfare: Put an Earth Essence into your hand.
Evolved
3
3
Evolve: Put a random card with Earth Rite from your deck into your hand.
Freshman Lou
Trait Mysteria
Unevolved
1
1
Fanfare: Put a random card with Spellboost from your deck into your hand.
Evolved
3
3
Magic Illusionist
Trait -
Unevolved
2
2
Last Words: Earth Rite - Summon a Magic Illusionist.
Evolved
4
4
(Same as the unevolved form.)
Witch of Sweets
Trait -
Unevolved
2
2
Fanfare: Draw a card if the number of Neutral cards in your hand equals or exceeds the number of Runecraft cards in your hand (excluding this card).
Evolved
4
4
Carbuncle of Mysteria
Trait Mysteria
Unevolved
2
1
Last Words: Spellboost the cards in your hand.
Evolved
4
3
(Same as the unevolved form.)
Magic Owl
Trait -
Unevolved
2
2
Evolved
4
4
Evolve: Spellboost the cards in your hand 2 times.
Star Reader Stella
Trait -
Unevolved
2
1
At the end of your turn, randomly put 1 of the following cards into your hand: Venus, Pollux, Star Phoenix, Castor, Scorpius, or Andromeda.
Evolved
4
3
(Same as the unevolved form.)
Mr. Bertrand, Magic Mentor
Trait Mysteria
Unevolved
2
2
Last Words: If you have played another Mysteria card this turn, randomly put a Mysterian Missile or Mysterian Circle into your hand.
Evolved
4
4
(Same as the unevolved form.)
Witch of Foresight
Trait -
Unevolved
1
2
Fanfare: Put a random spell from your deck into your hand.
Evolved
3
4
Beastfaced Mage
Trait -
Unevolved
2
2
Clash: Put an Earth Essence into your hand.
Evolved
4
4
(Same as the unevolved form.)
Mysterian Wyrmist
Trait Mysteria
Unevolved
2
2
If you have at least 6 play points, Choose: Play this card as a Mysterian Whitewyrm or Mysterian Blackwyrm.
Evolved
4
4
Black Witch Anna
Trait -
Unevolved
2
1
Last Words: Deal 1 damage to a random enemy follower.
Evolved
4
3
Last Words: Deal 3 damage to a random enemy follower.