Guild Assembly
Trait -
If allied followers have evolved at least 3 times this match, draw a card.
Then, if allied followers have evolved at least 5 times, restore 5 defense to your leader.
Then, if allied followers have evolved at least 7 times, give +2/+2 and Rush to all allied followers.
Stone Bullet
Trait -
Deal 2 damage to an enemy follower.
Summon a Magic Sediment.
If the total allied Stack count in play is at least 3 when this card is played, deal 5 damage instead.
Secrets of Onmyodo
Trait -
Spellboost a card with Spellboost in your hand.
Secrets of Onmyodo
Trait -
Spellboost a card with Spellboost in your hand.
Enchanting Spell
Trait -
Select an enemy follower. It can't attack until the end of your opponent's turn.
Feline Magic
Trait -
Banish a card from your hand.
Put 2 Electrokitties into your hand. If you have 20 cards or less in your deck, change their costs to 1.
Arcane Instruction
Trait Mys./Acad.
Choose: Put 1 of the following cards into your hand and subtract 1 from its cost.
-Palla, Student Teacher
-Mr. Heinlein, Shadow Mage
-Ms. Miranda, Light Mage
Blitz
Trait Chess
Summon a Magical Pawn and give it Strike: Restore 1 defense to your leader.
Then, if at least 8 allied Magical Pawns have left play this match, give it Storm.
Mysterian Exchange Party
Trait Mys./Acad.
Put a random Mysteria follower from your deck into your hand.
If you've played at least 10 other Mysteria cards this match, give +1/+1 and Ward to all allied Mysteria followers.
Familiar's Pact
Trait -
Put a random follower with Earth Rite from your deck into your hand.
Summon a Magic Sediment.
Familiar's Pact
Trait -
Put a random follower with Earth Rite from your deck into your hand.
Summon a Magic Sediment.
Scrap Iron Smelter
Trait Earth Sigil
Fanfare: Summon a Scrap Golem.