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Card Name

Class

Clear

Format

Card Pack

Throwback
Rotation
7th~11th

Clear

Cost

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Type

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Attack

Defense

Trait

Ability
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123nextlast
Spellbinder's Preparation
Spellbinder's Preparation

Spellbinder's Preparation

Trait: Earth Sigil

Melvie, Princess Witch
Melvie, Princess Witch

Melvie, Princess Witch

Trait: -

Talisman Disciple
Talisman Disciple

Talisman Disciple

Trait: -

Juggling Moggy
Juggling Moggy

Juggling Moggy

Trait: -

Maiser, Neighborhood Hero
Maiser, Neighborhood Hero

Maiser, Neighborhood Hero

Trait: -

Alistair, Tiny Magus
Alistair, Tiny Magus

Alistair, Tiny Magus

Trait: -

Marie, Flowery Magician
Marie, Flowery Magician

Marie, Flowery Magician

Trait: -

Superior Contractor
Superior Contractor

Superior Contractor

Trait: -

Cardseer
Cardseer

Cardseer

Trait: -

Amaryllis, the Princess
Amaryllis, the Princess

Amaryllis, the Princess

Trait: Academic

Multielemental Neophyte
Multielemental Neophyte

Multielemental Neophyte

Trait: -

Multielemental Neophyte
Multielemental Neophyte

Multielemental Neophyte

Trait: -

Spellbinder's Preparation

Trait Earth Sigil

Spellbinder's Preparation
Spellbinder's Preparation

Last Words: If you have 20 cards or less in your deck, summon a Guardian Golem.

Melvie, Princess Witch

Trait -

Melvie, Princess Witch
Melvie, Princess Witch

Unevolved

1

1

Whenever you play a follower, gain +0/+1.

Evolved

3

3

Whenever you play a follower, gain +0/+2.
Whenever you play a spell, gain +2/+0.

Talisman Disciple

Trait -

Talisman Disciple
Talisman Disciple

Unevolved

0

1

Ward.
Fanfare: Choose - Put a Paper Shikigami or Demonic Shikigami into your hand.

Evolved

2

3

(Same as the unevolved form, excluding Fanfare.)

Juggling Moggy

Trait -

Juggling Moggy
Juggling Moggy

Unevolved

1

1

Fanfare: Earth Rite - Gain +1/+1 and Last Words: Summon 2 Earth Essences.

Evolved

3

3

Maiser, Neighborhood Hero

Trait -

Maiser, Neighborhood Hero
Maiser, Neighborhood Hero

Unevolved

1

2

Fanfare: Put a Dutiful Steed into your hand.
During your turn, whenever an allied amulet leaves play, put a Rapid Fire into your hand. (Transformation doesn't count as leaving play.)

Evolved

3

4

Evolve: Put a Rapid Fire into your hand. Subtract 1 from the cost of all Rapid Fires in your hand.
During your turn, whenever an allied amulet leaves play, put a Rapid Fire into your hand.

Alistair, Tiny Magus

Trait -

Alistair, Tiny Magus
Alistair, Tiny Magus

Unevolved

0

1

Fanfare: Deal X damage to an enemy follower. X equals the last digit of your leader's defense.
Last Words: Spellboost the cards in your hand.

Evolved

2

3

(Same as the unevolved form, excluding Fanfare.)

Marie, Flowery Magician

Trait -

Marie, Flowery Magician
Marie, Flowery Magician

Unevolved

0

1

When you play a spell, evolve this follower.

Evolved

1

2

Once on each of your turns, when you play a spell, deal 2 damage to a random enemy follower.

Superior Contractor

Trait -

Superior Contractor
Superior Contractor

Unevolved

1

1

Storm.
Fanfare: If at least 7 allied Stacked cards have been consumed this match, summon a Holy King Lion.
Last Words: Summon a Magic Sediment.

Evolved

3

3

(Same as the unevolved form, excluding Fanfare.)

Cardseer

Trait -

Cardseer
Cardseer

Unevolved

1

2

Fanfare: Summon a copy of another allied 1-play-point follower and give it the following effect - At the end of your opponent's turn, banish this follower.

Evolved

3

4

Amaryllis, the Princess

Trait Academic

Amaryllis, the Princess
Amaryllis, the Princess

Unevolved

0

3

Ambush.
Fanfare: Put a Curse of Suffering into your hand.
Whenever this follower takes damage, if it's not destroyed, randomly activate 1 of the following effects. The same effect will not activate twice.
-Restore 1 defense to your leader.
-Draw a card.
-Spellboost the cards in your hand.

Evolved

0

7

Ambush.
While this follower is in play, your leader has the following effect: Your spells and leader deal +1 damage.
Whenever this follower takes damage, if it's not destroyed, randomly activate 1 of the following effects. The same effect will not activate twice.
-Restore 1 defense to your leader.
-Draw a card.
-Spellboost the cards in your hand.

Multielemental Neophyte

Trait -

Multielemental Neophyte
Multielemental Neophyte

Unevolved

1

1

Fanfare: Put a Magical Augmentation into your hand.
Last Words: Summon a Magic Sediment.

Evolved

3

3

(Same as the unevolved form, excluding Fanfare.)

Multielemental Neophyte

Trait -

Multielemental Neophyte
Multielemental Neophyte

Unevolved

1

1

Fanfare: Put a Magical Augmentation into your hand.
Last Words: Summon a Magic Sediment.

Evolved

3

3

(Same as the unevolved form, excluding Fanfare.)

123nextlast
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