Cassiopeia
Trait -
Unevolved
3
3
Fanfare: Deal 1 damage to a random enemy follower. Do this X times. X equals the number of other cards in your hand.
Evolved
5
5
Fairy Saber
Trait -
Unevolved
4
5
Rush.
Fanfare: Give all other allied followers +1/+0. Give all other allied followers Rush if at least 2 other cards were played this turn.
Evolved
6
7
(Same as the unevolved form, excluding Fanfare.)
White Vanara
Trait -
Unevolved
5
5
Ward.
If this follower's attack or defense is increased by an effect during your turn, evolve this follower.
Evolved
5
5
Storm.
Ward.
Mighty Dwarf
Trait -
Unevolved
6
5
Clash: Deal 2 damage to the enemy leader.
Evolved
8
7
(Same as the unevolved form.)
Elf Queen
Trait -
Unevolved
6
6
Fanfare: Restore X defense to your leader. X equals the number of shadows you have. Then change your number of shadows to 0.
Evolved
8
8
Yggdrasil
Trait -
Unevolved
2
6
Drain.
Fanfare: Choose - Put a Blessings of Creation or Wrath of Nature into your hand.
Evolved
4
8
(Same as the unevolved form, excluding Fanfare.)
Greenglen Axeman
Trait -
Unevolved
6
5
Rush.
Fanfare: Give your leader the following effect - At the end of your turn, if at least 3 cards were played this turn, deal 2 damage to the enemy leader. (This effect lasts for the rest of the match.)
Evolved
8
7
(Same as the unevolved form, excluding Fanfare.)
Deepwood Anomaly
Trait -
Unevolved
8
8
Leader Strike: Deal damage to the enemy leader until their defense drops to 0.
Evolved
10
10
(Same as the unevolved form.)
Deepwood Anomaly
Trait -
Unevolved
8
8
Leader Strike: Deal damage to the enemy leader until their defense drops to 0.
Evolved
10
10
(Same as the unevolved form.)
King Elephant
Trait -
Unevolved
1
1
Storm.
Fanfare: Return all other allied followers to your hand. Then, gain +1/+1 for each card in your hand.
Ignore Ward.
Evolved
3
3
(Same as the unevolved form, excluding Fanfare.)