Racoon Enchanter
Trait -
Unevolved
3
2
Rush.
Fanfare: Draw a card. If at least 2 other cards were played this turn, draw 2 cards instead and gain +2/+0.
Evolved
5
4
(Same as the unevolved form, excluding Fanfare.)
Breezy Elf
Trait -
Unevolved
3
2
Rush.
Fanfare: Put a Fairy into your hand and give it the following effects.
-Fanfare: Evolve this follower.
-At the end of your turn, return this card to your hand.
Evolved
5
4
(Same as the unevolved form, excluding Fanfare.)
Horned Beastie
Trait -
Unevolved
3
3
Last Words: Put a Nature's Guidance into your hand.
Evolved
5
5
(Same as the unevolved form.)
Izudia, Unkilling Annihilation
Trait -
Unevolved
3
3
Fanfare: Put an Annihilating Onslaught into your hand. Give your leader the following effect: At the start of your opponent's turn, destroy a random enemy follower with 0 attack or less. (This effect is not stackable and lasts for the rest of the match.)
Evolved
5
5
Evolve: Give your leader the following effect: At the end of your turn, give -6/-0 to a random enemy follower with at least 1 attack. (This effect is not stackable and is removed after activating 3 times.)
Fairylight Guide
Trait Festive
Unevolved
2
2
Fanfare: Transform an enemy follower into a Fairy.
Evolved
4
4
Windswept Lancer
Trait -
Unevolved
2
2
Storm.
Fanfare: If at least 2 other cards were played this turn, gain +2/+2.
Evolved
4
4
(Same as the unevolved form, excluding Fanfare.)
Spirit of the Spring
Trait -
Unevolved
2
3
Ward.
Fanfare: Draw a card.
Evolved
4
5
Ward.
Evolve: Give your leader the following effect - At the start of your turn, add 1 to the number of cards played this turn. (This effect is not stackable and lasts for the rest of the match.)
Spirit of the Spring
Trait -
Unevolved
2
3
Ward.
Fanfare: Draw a card.
Evolved
4
5
Ward.
Evolve: Give your leader the following effect - At the start of your turn, add 1 to the number of cards played this turn. (This effect is not stackable and lasts for the rest of the match.)
Hozumi, Enchanting Hostess
Trait Festive
Unevolved
3
3
Fanfare: If at least 4 other cards were played this turn, banish all other allied followers. Then, put X random Forestcraft followers of different costs (excluding Hozumi, Enchanting Hostess) from your deck into play. X equals the number of followers banished.
Evolved
5
5
Evolve: Transform 2 enemy followers into Fairies.
Hozumi, Enchanting Hostess
Trait Festive
Unevolved
3
3
Fanfare: If at least 4 other cards were played this turn, banish all other allied followers. Then, put X random Forestcraft followers of different costs (excluding Hozumi, Enchanting Hostess) from your deck into play. X equals the number of followers banished.
Evolved
5
5
Evolve: Transform 2 enemy followers into Fairies.
Hozumi, Enchanting Hostess
Trait Festive
Unevolved
3
3
Fanfare: If at least 4 other cards were played this turn, banish all other allied followers. Then, put X random Forestcraft followers of different costs (excluding Hozumi, Enchanting Hostess) from your deck into play. X equals the number of followers banished.
Evolved
5
5
Evolve: Transform 2 enemy followers into Fairies.
Illusions of Comfort
Trait Festive
Select a follower in play and then a follower in your hand.
Transform the first follower into a Treant.
If at least 2 other cards were played this turn, transform the second follower into an Elder Treant and change its cost to 0.
(Can be played only when there are 2 targetable cards.)