Starry Elf
Trait -
Unevolved
2
2
Fanfare: Put a random amulet from your deck into your hand.
Evolved
4
4
Demon Child Zain
Trait -
Unevolved
2
3
Ward.
Clash: Gain +1/+0 if no other allied followers are in play.
Evolved
4
5
(Same as the unevolved form.)
Adept Archer
Trait -
Unevolved
3
2
Whenever this follower's attack or defense is increased by an effect, deal 1 damage to a random enemy follower.
Evolved
5
4
(Same as the unevolved form.)
Crimsonbow Elf
Trait -
Unevolved
2
3
Evolved
3
4
Evolve: Deal 2 damage to X random enemy followers (up to 5 followers). X equals the number of cards played this turn, including this card.
Grasshopper Conductor
Trait -
Unevolved
2
1
Fanfare: Put a random follower with X attack from your deck into your hand. X equals the number of cards played this turn, including this card.
Evolved
4
3
Owl Man
Trait -
Unevolved
2
3
Fanfare: Enhance (7) - Gain +4/+0 and Ambush.
Evolved
4
5
Ivy Spellbomb
Trait -
Deal 3 damage to an enemy follower. Then deal 2 damage to the enemy leader if at least 2 other cards were played this turn.
Instincts Unleashed
Trait -
Give an allied follower +1/+0. Deal X damage to an enemy follower. X equals the attack of the strongest allied follower in play.
(Can be played only when both a targetable allied card and enemy card are in play.)
Man-Eating Mangrove
Trait -
Countdown (2)
Whenever an enemy follower attacks your leader, deal 2 damage to that follower.
Woodland Band
Trait -
At the end of your turn, if at least 4 different allied followers are in play, give +2/+2 to all allied followers and destroy this amulet.
Okami
Trait -
Unevolved
3
4
Whenever another allied follower comes into play, gain +1/+0.
Evolved
5
6
(Same as the unevolved form.)
Rose Gardener
Trait -
Unevolved
4
3
Evolved
5
4
Evolve: Return another follower to the player's hand.