Synchronized Slash
Trait -
Deal 2 damage to an enemy follower.
If at least 2 other cards were played this turn, put a Greenwood Guardian into your hand.
Spiritshine
Trait Natura
Put 2 Fairies into your hand.
If any allied Naterran Great Trees are in play, add 1 to the number of cards played this turn.
Spiritshine
Trait Natura
Put 2 Fairies into your hand.
If any allied Naterran Great Trees are in play, add 1 to the number of cards played this turn.
Fairy Whisperer
Trait -
Unevolved
1
1
Fanfare: Put 2 Fairies into your hand.
Evolved
3
3
Elf Guard
Trait -
Unevolved
1
3
Fanfare: Gain +1/+1 and Ward if at least 2 other cards were played this turn.
Evolved
3
5
Elf Metallurgist
Trait -
Unevolved
2
1
Fanfare: Deal 2 damage to an enemy follower if at least 2 other cards were played this turn.
Evolved
4
3
Ghastly Treant
Trait Natura
Unevolved
2
2
Fanfare: Put a Naterran Great Tree into your hand. Then if at least 2 other cards were played this turn, put a Fairy into your hand.
Evolved
4
4
Blossom Spirit
Trait Natura
Unevolved
1
3
At the end of your turn, if an allied Naterran Great Tree is in play, summon a Fairy.
Whenever an allied Fairy comes into play, give it +1/+1.
Evolved
3
5
(Same as the unevolved form.)
Avatar of Fruition
Trait Natura
Unevolved
3
1
Fanfare: Put a Fairy into your hand. If an allied Naterran Great Tree is in play, put 2 Fairies into your hand instead and gain Rush.
Evolved
5
3
Greenwood Guardian
Trait -
Unevolved
2
2
Fanfare: If at least 3 other allied Greenwood Guardians have been played this match, gain +1/+1. Then, if at least 6 other allied Greenwood Guardians have been played this match, gain Ward.
Evolved
4
4
Woodland Cleaver
Trait -
Unevolved
2
1
Fanfare: Put a Greenwood Guardian into your hand. If at least 3 allied Greenwood Guardians have been played this match, deal 2 damage to an enemy follower.
Evolved
4
3
Rino, Cleansweep Archer
Trait -
Unevolved
2
2
Fanfare: Union Burst (10) - Deal 2 or 4 damage to all enemy followers. (Damage is determined randomly for each enemy.)
Evolved
4
4
Evolve: Gain +2/+0 until the end of the turn. Add 2 to the number of cards played this turn.