Illusions of Comfort
Trait Festive
Select a follower in play and then a follower in your hand.
Transform the first follower into a Treant.
If at least 2 other cards were played this turn, transform the second follower into an Elder Treant and change its cost to 0.
(Can be played only when there are 2 targetable cards.)
Forest Remedies
Trait -
Draw 2 cards.
Put a Fairy into your hand. If you have more evolution points than your opponent, put a Fairy Wisp instead. (You have 0 evolution points on turns you are unable to evolve.)
Okami
Trait -
Unevolved
3
4
Whenever another allied follower comes into play, gain +1/+0.
Evolved
5
6
(Same as the unevolved form.)
Rose Gardener
Trait -
Unevolved
4
3
Evolved
5
4
Evolve: Return another follower to the player's hand.
Bastion of Seasons
Trait -
Unevolved
1
1
Ward.
When this follower comes into play, gain +X/+Y. X and Y equal your current turn number, split randomly.
When this follower leaves play, give your leader the following effect: Whenever you play a card, if it's the fourth card you've played this turn, summon a Bastion of Seasons, then remove this effect. (This effect is not stackable. Transformation doesn't count as leaving play.)
Evolved
3
3
(Same as the unevolved form.)
Shining Valkyrie
Trait -
Unevolved
2
3
Storm.
Fanfare: Put 2 Fairies into your hand and give them the following effect - Fanfare: Deal 3 damage to a random enemy follower.
Strike: Gain +1/+0 for every 2 allied Fairies in play or in your hand.
Evolved
4
5
Storm.
Evolve: Summon a Fairy and evolve it.
Strike: Gain +1/+0 for every 2 allied Fairies in play or in your hand.
Rose Deer
Trait -
Unevolved
2
4
Accelerate (1): Put a random 1-play-point Forestcraft spell from your deck into your hand.
(Can only Accelerate if an allied effect returned 1 or more cards to a player's hand this turn.)
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Fanfare: Put a random 1-play-point Forestcraft follower from your deck into your hand. Recover 1 play point.
Evolved
4
6
Evolve: Put a random 1-play-point Forestcraft spell from your deck into your hand. Recover 1 play point.
Strix of the Wayward Wood
Trait -
Unevolved
3
4
Ambush.
Fanfare: If at least 2 other cards were played this turn, evolve this follower.
Evolved
5
6
Ambush.
Strike: Draw 2 cards.
Nobilis, Sable-Lily Queen
Trait -
Unevolved
2
2
Fanfare: Put 2 Fairies into your hand. Give +1/+0 and the following effect to all allied Fairies with 1 attack in play and in your hand - Last Words: Deal 2 damage to the enemy leader.
Evolved
4
4
Evolve: Give -1/-1 to all enemy followers. Recover 2 play points.
Benevolent Elf
Trait -
Unevolved
2
4
At the end of your turn, banish all enemy followers with 2 defense or less. If your leader has at least 20 defense, banish all enemy followers with 6 defense or less instead.
Evolved
4
6
Evolve: Increase your leader's maximum defense by 2 and restore 4 defense to your leader.
At the end of your turn, banish all enemy followers with 2 defense or less. If your leader has at least 20 defense, banish all enemy followers with 6 defense or less instead.
Treant
Trait -
Unevolved
4
4
Fanfare: Gain +2/+2 if at least 2 other cards were played this turn.
Evolved
6
6
Alba, Dark Elf Conductor
Trait -
Unevolved
4
4
Fanfare: Summon a Red Ragewyrm and evolve it. If at least 2 other cards were played this turn, give all allied followers the following effect: Can't be destroyed by effects. (Can be destroyed by damage from effects.)
Evolved
6
6