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Illusions of Comfort
Illusions of Comfort

Illusions of Comfort

Trait: Festive

Forest Remedies
Forest Remedies

Forest Remedies

Trait: -

Okami
Okami

Okami

Trait: -

Rose Gardener
Rose Gardener

Rose Gardener

Trait: -

Bastion of Seasons
Bastion of Seasons

Bastion of Seasons

Trait: -

Shining Valkyrie
Shining Valkyrie

Shining Valkyrie

Trait: -

Rose Deer
Rose Deer

Rose Deer

Trait: -

Strix of the Wayward Wood
Strix of the Wayward Wood

Strix of the Wayward Wood

Trait: -

Nobilis, Sable-Lily Queen
Nobilis, Sable-Lily Queen

Nobilis, Sable-Lily Queen

Trait: -

Benevolent Elf
Benevolent Elf

Benevolent Elf

Trait: -

Treant
Treant

Treant

Trait: -

Alba, Dark Elf Conductor
Alba, Dark Elf Conductor

Alba, Dark Elf Conductor

Trait: -

Illusions of Comfort

Trait Festive

Illusions of Comfort
Illusions of Comfort

Select a follower in play and then a follower in your hand.
Transform the first follower into a Treant.
If at least 2 other cards were played this turn, transform the second follower into an Elder Treant and change its cost to 0.
(Can be played only when there are 2 targetable cards.)

Forest Remedies

Trait -

Forest Remedies
Forest Remedies

Draw 2 cards.
Put a Fairy into your hand. If you have more evolution points than your opponent, put a Fairy Wisp instead. (You have 0 evolution points on turns you are unable to evolve.)

Okami

Trait -

Okami
Okami

Unevolved

3

4

Whenever another allied follower comes into play, gain +1/+0.

Evolved

5

6

(Same as the unevolved form.)

Rose Gardener

Trait -

Rose Gardener
Rose Gardener

Unevolved

4

3

Evolved

5

4

Evolve: Return another follower to the player's hand.

Bastion of Seasons

Trait -

Bastion of Seasons
Bastion of Seasons

Unevolved

1

1

Ward.
When this follower comes into play, gain +X/+Y. X and Y equal your current turn number, split randomly.
When this follower leaves play, give your leader the following effect: Whenever you play a card, if it's the fourth card you've played this turn, summon a Bastion of Seasons, then remove this effect. (This effect is not stackable. Transformation doesn't count as leaving play.)

Evolved

3

3

(Same as the unevolved form.)

Shining Valkyrie

Trait -

Shining Valkyrie
Shining Valkyrie

Unevolved

2

3

Storm.
Fanfare: Put 2 Fairies into your hand and give them the following effect - Fanfare: Deal 3 damage to a random enemy follower.
Strike: Gain +1/+0 for every 2 allied Fairies in play or in your hand.

Evolved

4

5

Storm.
Evolve: Summon a Fairy and evolve it.
Strike: Gain +1/+0 for every 2 allied Fairies in play or in your hand.

Rose Deer

Trait -

Rose Deer
Rose Deer

Unevolved

2

4

Accelerate (1): Put a random 1-play-point Forestcraft spell from your deck into your hand.
(Can only Accelerate if an allied effect returned 1 or more cards to a player's hand this turn.)
----------
Fanfare: Put a random 1-play-point Forestcraft follower from your deck into your hand. Recover 1 play point.

Evolved

4

6

Evolve: Put a random 1-play-point Forestcraft spell from your deck into your hand. Recover 1 play point.

Strix of the Wayward Wood

Trait -

Strix of the Wayward Wood
Strix of the Wayward Wood

Unevolved

3

4

Ambush.
Fanfare: If at least 2 other cards were played this turn, evolve this follower.

Evolved

5

6

Ambush.
Strike: Draw 2 cards.

Nobilis, Sable-Lily Queen

Trait -

Nobilis, Sable-Lily Queen
Nobilis, Sable-Lily Queen

Unevolved

2

2

Fanfare: Put 2 Fairies into your hand. Give +1/+0 and the following effect to all allied Fairies with 1 attack in play and in your hand - Last Words: Deal 2 damage to the enemy leader.

Evolved

4

4

Evolve: Give -1/-1 to all enemy followers. Recover 2 play points.

Benevolent Elf

Trait -

Benevolent Elf
Benevolent Elf

Unevolved

2

4

At the end of your turn, banish all enemy followers with 2 defense or less. If your leader has at least 20 defense, banish all enemy followers with 6 defense or less instead.

Evolved

4

6

Evolve: Increase your leader's maximum defense by 2 and restore 4 defense to your leader.
At the end of your turn, banish all enemy followers with 2 defense or less. If your leader has at least 20 defense, banish all enemy followers with 6 defense or less instead.

Treant

Trait -

Treant
Treant

Unevolved

4

4

Fanfare: Gain +2/+2 if at least 2 other cards were played this turn.

Evolved

6

6

Alba, Dark Elf Conductor

Trait -

Alba, Dark Elf Conductor
Alba, Dark Elf Conductor

Unevolved

4

4

Fanfare: Summon a Red Ragewyrm and evolve it. If at least 2 other cards were played this turn, give all allied followers the following effect: Can't be destroyed by effects. (Can be destroyed by damage from effects.)

Evolved

6

6

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