Brave Fairy Knight
Trait -
Unevolved
3
1
Rush.
Fanfare: Put 2 Fairies into your hand.
Enhance (7): Summon them instead. Give them and this follower +1/+1 and Storm.
Evolved
5
3
(Same as the unevolved form, excluding Fanfare.)
Michelle, Lone Psychic
Trait -
Unevolved
0
2
Fanfare: Draw a card. Change an enemy follower's attack to 0 until the end of your opponent's turn.
Evolved
2
4
Lycoris, Venomous Princess
Trait -
Unevolved
1
2
Bane.
Once on each of your turns, when you play another follower, give it -5/-5, gain the ability to evolve for 0 evolution points, and draw a card.
Evolved
3
4
Bane.
When this follower leaves play, give the enemy leader the following effect: When you play a follower, give it -5/-5, then remove this effect. (This effect is not stackable. Transformation doesn't count as leaving play.)
Rafflesia Princess
Trait -
Unevolved
2
1
Fanfare: Give your leader the following effect - At the end of your turn, give -1/-1 to all enemy followers. If you have more evolution points than your opponent, increase your leader's maximum defense by 1, restore 1 defense to your leader, and draw a card. (This effect is not stackable and is removed after activating 2 times.)
Evolved
4
3
Great Fairy Dragon
Trait -
Unevolved
1
1
Fusion: Forestcraft cards that originally cost at least 2 play points
Whenever cards are fused to this card, summon a Fairy and put a Fairy into your hand.
----------
Ward.
Fanfare: Gain +X/+Y. X and Y equal the number of allied Forestcraft followers that have left play this match split randomly.
Evolved
3
3
(Same as the unevolved form, excluding Fanfare.)
Beastfolk Gatherer
Trait Natura
Unevolved
2
2
Fanfare: Put a Naterran World Tree into your hand.
Evolved
4
4
Evolve: Put a Naterran World Tree into your hand and change its cost to 0.
Briarmaiden
Trait -
Unevolved
2
2
Ward.
Fanfare: Give all allied followers Clash - Deal 1 damage to the enemy follower.
Can evolve for 0 evolution points.
Whenever another allied follower comes into play, give it Clash: Deal 1 damage to the enemy follower.
Evolved
4
4
Ward.
Evolve: Summon 2 Fairies. Give Rush to all allied followers. Then, if at least 10 allied Forestcraft followers have left play this match, give all allied followers Clash - Deal 1 damage to the enemy leader.
Whenever another allied follower comes into play, give it Clash: Deal 1 damage to the enemy follower.
Sylvan Justice
Trait -
Deal 2 damage to an enemy follower.
Put a Fairy into your hand.
Sylvan Justice
Trait -
Deal 2 damage to an enemy follower.
Put a Fairy into your hand.
Sylvan Justice
Trait -
Deal 2 damage to an enemy follower.
Put a Fairy into your hand.
Willow Whip
Trait -
Deal a pool of 3 damage divided between all enemy followers.
If at least 2 other cards were played this turn, deal a pool of 5 damage instead, and draw a card.
The Queen's Favor
Trait -
Randomly put 1 of the lowest-cost Forestcraft followers from your deck into your hand.
If you've played at least 2 other cards this turn, randomly put 1 of the highest-cost Forestcraft followers from your deck into your hand.