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Trait

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Elf Guard
Elf Guard

Elf Guard

Trait: -

Elf Metallurgist
Elf Metallurgist

Elf Metallurgist

Trait: -

Greenwood Guardian
Greenwood Guardian

Greenwood Guardian

Trait: -

Woodland Cleaver
Woodland Cleaver

Woodland Cleaver

Trait: -

Rino, Cleansweep Archer
Rino, Cleansweep Archer

Rino, Cleansweep Archer

Trait: -

Greenbrier Elf
Greenbrier Elf

Greenbrier Elf

Trait: -

Kokkoro, Faithful Guide
Kokkoro, Faithful Guide

Kokkoro, Faithful Guide

Trait: -

Springleaf Sprite
Springleaf Sprite

Springleaf Sprite

Trait: Natura

Mechaboomerang Elf
Mechaboomerang Elf

Mechaboomerang Elf

Trait: Machina

Blossoming Archer
Blossoming Archer

Blossoming Archer

Trait: -

Forest Patroller
Forest Patroller

Forest Patroller

Trait: -

Sukuna, Mighty Malleteer
Sukuna, Mighty Malleteer

Sukuna, Mighty Malleteer

Trait: -

Elf Guard

Trait -

Elf Guard
Elf Guard

Unevolved

1

3

Fanfare: Gain +1/+1 and Ward if at least 2 other cards were played this turn.

Evolved

3

5

Elf Metallurgist

Trait -

Elf Metallurgist
Elf Metallurgist

Unevolved

2

1

Fanfare: Deal 2 damage to an enemy follower if at least 2 other cards were played this turn.

Evolved

4

3

Greenwood Guardian

Trait -

Greenwood Guardian
Greenwood Guardian

Unevolved

2

2

Fanfare: If at least 3 other allied Greenwood Guardians have been played this match, gain +1/+1. Then, if at least 6 other allied Greenwood Guardians have been played this match, gain Ward.

Evolved

4

4

Woodland Cleaver

Trait -

Woodland Cleaver
Woodland Cleaver

Unevolved

2

1

Fanfare: Put a Greenwood Guardian into your hand. If at least 3 allied Greenwood Guardians have been played this match, deal 2 damage to an enemy follower.

Evolved

4

3

Rino, Cleansweep Archer

Trait -

Rino, Cleansweep Archer
Rino, Cleansweep Archer

Unevolved

2

2

Fanfare: Union Burst (10) - Deal 2 or 4 damage to all enemy followers. (Damage is determined randomly for each enemy.)

Evolved

4

4

Evolve: Gain +2/+0 until the end of the turn. Add 2 to the number of cards played this turn.

Greenbrier Elf

Trait -

Greenbrier Elf
Greenbrier Elf

Unevolved

1

3

Fanfare: Put a Greenwood Guardian into your hand.

Evolved

3

5

Evolve: Give your leader the following effect - Whenever an allied Greenwood Guardian comes into play, deal 1 damage to a random enemy follower. (This effect is not stackable and lasts for the rest of the match.)

Kokkoro, Faithful Guide

Trait -

Kokkoro, Faithful Guide
Kokkoro, Faithful Guide

Unevolved

1

2

Fanfare: Draw a card. If at least 2 other cards were played this turn, draw 2 cards instead.
Union Burst (10): Give +1/+1 to all allied followers. Restore 3 defense to your leader.

Evolved

3

4

Springleaf Sprite

Trait Natura

Springleaf Sprite
Springleaf Sprite

Unevolved

2

2

Fanfare: Add X to the number of cards played this turn. X equals the number of allied Natura cards in play.

Evolved

4

4

Mechaboomerang Elf

Trait Machina

Mechaboomerang Elf
Mechaboomerang Elf

Unevolved

2

2

Last Words: At the start of your next turn, put a random Machina card with the lowest cost from your deck into your hand.

Evolved

4

4

(Same as the unevolved form.)

Blossoming Archer

Trait -

Blossoming Archer
Blossoming Archer

Unevolved

2

2

Whenever you play a card using its Accelerate effect, deal 2 damage to a random enemy follower.

Evolved

4

4

(Same as the unevolved form.)

Forest Patroller

Trait -

Forest Patroller
Forest Patroller

Unevolved

3

1

During your turn, whenever an allied amulet leaves play, draw a card. (Transformation doesn't count as leaving play.)

Evolved

5

3

(Same as the unevolved form.)

Sukuna, Mighty Malleteer

Trait -

Sukuna, Mighty Malleteer
Sukuna, Mighty Malleteer

Unevolved

2

2

Fanfare: Enhance (4) - Evolve this follower.
Can't be evolved using evolution points. (Can be evolved using card effects.)

Evolved

2

4

Storm.
Strike: Gain +X/+0. X equals the number of allied amulets with different names that have left play this match.

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