Elf Guard
Trait -
Unevolved
1
3
Fanfare: Gain +1/+1 and Ward if at least 2 other cards were played this turn.
Evolved
3
5
Elf Metallurgist
Trait -
Unevolved
2
1
Fanfare: Deal 2 damage to an enemy follower if at least 2 other cards were played this turn.
Evolved
4
3
Greenwood Guardian
Trait -
Unevolved
2
2
Fanfare: If at least 3 other allied Greenwood Guardians have been played this match, gain +1/+1. Then, if at least 6 other allied Greenwood Guardians have been played this match, gain Ward.
Evolved
4
4
Woodland Cleaver
Trait -
Unevolved
2
1
Fanfare: Put a Greenwood Guardian into your hand. If at least 3 allied Greenwood Guardians have been played this match, deal 2 damage to an enemy follower.
Evolved
4
3
Rino, Cleansweep Archer
Trait -
Unevolved
2
2
Fanfare: Union Burst (10) - Deal 2 or 4 damage to all enemy followers. (Damage is determined randomly for each enemy.)
Evolved
4
4
Evolve: Gain +2/+0 until the end of the turn. Add 2 to the number of cards played this turn.
Greenbrier Elf
Trait -
Unevolved
1
3
Fanfare: Put a Greenwood Guardian into your hand.
Evolved
3
5
Evolve: Give your leader the following effect - Whenever an allied Greenwood Guardian comes into play, deal 1 damage to a random enemy follower. (This effect is not stackable and lasts for the rest of the match.)
Kokkoro, Faithful Guide
Trait -
Unevolved
1
2
Fanfare: Draw a card. If at least 2 other cards were played this turn, draw 2 cards instead.
Union Burst (10): Give +1/+1 to all allied followers. Restore 3 defense to your leader.
Evolved
3
4
Springleaf Sprite
Trait Natura
Unevolved
2
2
Fanfare: Add X to the number of cards played this turn. X equals the number of allied Natura cards in play.
Evolved
4
4
Mechaboomerang Elf
Trait Machina
Unevolved
2
2
Last Words: At the start of your next turn, put a random Machina card with the lowest cost from your deck into your hand.
Evolved
4
4
(Same as the unevolved form.)
Blossoming Archer
Trait -
Unevolved
2
2
Whenever you play a card using its Accelerate effect, deal 2 damage to a random enemy follower.
Evolved
4
4
(Same as the unevolved form.)
Forest Patroller
Trait -
Unevolved
3
1
During your turn, whenever an allied amulet leaves play, draw a card. (Transformation doesn't count as leaving play.)
Evolved
5
3
(Same as the unevolved form.)
Sukuna, Mighty Malleteer
Trait -
Unevolved
2
2
Fanfare: Enhance (4) - Evolve this follower.
Can't be evolved using evolution points. (Can be evolved using card effects.)
Evolved
2
4
Storm.
Strike: Gain +X/+0. X equals the number of allied amulets with different names that have left play this match.