Angel of Boons
Trait -
Unevolved
2
2
Fanfare: Choose - Put a Fount of Angels or Angelic Melody into your hand.
Evolved
4
4
Ambitious Goblin Mage
Trait -
Unevolved
2
1
Fanfare: Banish a follower from your hand. Reveal a copy of that follower and put it into your deck. Then, put a random follower with an original cost less than the banished follower's original cost from your deck into your hand.
Evolved
4
3
Metatron
Trait -
Unevolved
1
4
Ward.
Fanfare: Deal 1 damage to the enemy leader. Restore 1 defense to your leader.
Evolved
3
6
Ward.
At the end of your turn, if you have more evolution points than your opponent, gain an empty play point orb. (You have 0 evolution points on turns you are unable to evolve.)
Angel of Adjudication
Trait -
Unevolved
2
2
Ward.
Fanfare: Enhance (7) - Gain +3/+3. Deal 5 damage to the enemy leader.
Evolved
4
4
(Same as the unevolved form, excluding Fanfare.)
Tellurian Painter
Trait -
Unevolved
2
2
Fanfare: Give Bane to a follower in your hand.
Evolved
4
4
Evolve: Give Rush to a follower in your hand.
Freyja
Trait -
Unevolved
1
3
Fanfare: Put a random follower with a trait from your deck into your hand. If you have more evolution points than your opponent, recover 1 play point. (You have 0 evolution points on turns you are unable to evolve.)
Evolved
3
5
Perilous Setback
Trait -
Give -0/-3 to an enemy follower.
If that follower attacked last turn, give it -0/-5 instead.
Second Advent of the Omens
Trait -
Deal 5 damage to a random enemy follower.
Then, if there are no duplicate cards in your deck, draw a card, recover 2 evolution points, and recover 2 play points.
Birth of the Ravenous
Trait -
Give both leaders the following effect: At the end of your turn, if you have 5 cards or less in your hand, draw a card. (This effect is not stackable and lasts for the rest of the match.)
Burst Tackle
Trait -
Deal 9 damage to an enemy follower.
If you've played any other Burst Tackles this match, deal 3 damage instead.
Stay in Paradise
Trait Festive
Put 2 different random Festive cards (excluding Stay in Paradise) from your deck into your hand.
If you have more evolution points than your opponent, recover 1 play point. (You have 0 evolution points on turns you are unable to evolve.)
Dreams of Adventure
Trait -
Draw a card.
If it's a follower, give it +1/+1.
If it's a spell, restore 2 defense to your leader.
If it's an amulet, draw a card.