Unleash the Nightmare
Trait -
Put 2 random followers from your deck into your hand.
Summon a Forest Bat for each non-Machina follower added to your hand. Then summon an Assembly Droid for each Machina follower added to your hand.
Cursebrand Strike
Trait -
Deal 4 damage to an enemy follower.
Summon a Cursebrand Vampire.
If Vengeance is active for you, give +1/+1 to all allied followers.
Spiderweb Array
Trait -
Select a follower. It can't attack until the start of your next turn.
Summon a Spiderweb Imp. If any allied amulets are in play, give it +2/+0.
Corrupting Bloodlust
Trait -
Deal 1 damage to all allies and enemies. Do this twice.
Instinctive Rampage
Trait -
Deal 3 damage to 2 random enemy followers.
If Vengeance is active for you, deal 3 damage to the enemy leader.
Dire Bond
Trait -
Countdown (3)
Fanfare: Deal 6 damage to your leader.
At the start of your turn, restore 2 defense to your leader and draw a card.
Blood Moon
Trait -
Countdown (4)
Fanfare: Activate Vengeance even if your leader's defense is greater than 10. This effect lasts until this amulet leaves play.
Demon Key
Trait -
Countdown (5)
Whenever your leader takes damage during your turn, subtract 1 from this amulet's Countdown.
Last Words: At the start of your next turn, randomly put 1 of the highest-cost followers from your hand into play.
Throne of Solitude
Trait -
Countdown (4)
At the end of your turn, if only 1 allied follower is in play, give a random allied follower +1/+1 and Ward.
Sanguine Core
Trait Machina
Fanfare: Enhance (7) - Recover 1 evolution point.
During your turn, when an allied follower evolves, restore 10 defense to your leader, then banish this amulet.
Sanguine Core
Trait Machina
Fanfare: Enhance (7) - Recover 1 evolution point.
During your turn, when an allied follower evolves, restore 10 defense to your leader, then banish this amulet.
Prison of Pain
Trait -
Countdown (2)
Fanfare: Deal 1 damage to your leader and draw a card.
At the end of your turn, deal 1 damage to your leader and draw a card.