Kudlak
Trait -
Unevolved
1
3
Fanfare: Deal 1 damage to your leader and X damage to all enemy followers. X equals this follower's attack.
Last Words: Deal 1 damage to your leader. Put a 3/5 Kudlak into your deck.
Evolved
3
5
Last Words: Deal 1 damage to your leader. Put 3 copies of a 3/5 Kudlak into your deck.
Cougar Pelt Warrior
Trait -
Unevolved
3
2
Rush.
Fanfare: If Wrath is active for you, summon 2 Cougar Pelt Warriors.
Evolved
5
4
(Same as the unevolved form, excluding Fanfare.)
Bear Pelt Warrior
Trait -
Unevolved
3
3
Fanfare: Deal 1 damage to both leaders. If Avarice is active for you, repeat once.
Last Words: Restore 2 defense to your leader.
Evolved
5
5
Last Words: Restore 4 defense to your leader.
Illya, Queen of Night
Trait -
Unevolved
3
2
Fanfare: Union Burst (10) - Deal 3 damage to an enemy follower. Deal 3 damage to the enemy leader. Restore 3 defense to your leader.
At the start of your opponent's turn, if your leader took damage during your previous turn, gain +1/+1.
After Clashing with an enemy follower, if this follower is not destroyed, fully restore this follower's defense.
Evolved
5
4
(Same as the unevolved form, excluding Fanfare.)
Mechashot Devil
Trait Machina
Unevolved
3
3
Fanfare: If at least 10 allied Machina followers have been destroyed this match, recover 1 evolution point.
Evolved
5
5
Evolve: If there are at least 2 Machina cards in your hand, give your leader the following effect - At the end of your opponent's turn, summon an Assembly Droid. (This effect is not stackable and lasts for the rest of the match.)
Ravening Corruption
Trait Natura
Unevolved
3
3
Fanfare: If an allied amulet is in play, deal 2 damage to an enemy follower.
Evolved
5
5
Evolve: Give your leader the following effect - During your turn, whenever cards are added to your hand from your deck, deal 1 damage to a random enemy. Do this X times. X equals the number of cards added to your hand. (This effect is not stackable and lasts for the rest of the match.)
Tyrant of Mayhem
Trait -
Unevolved
3
3
Fanfare: Draw a card. If Vengeance is not active for you, deal 2 damage to your leader. Otherwise, deal 2 damage to the enemy leader.
Evolved
5
5
Baal
Trait -
Unevolved
3
3
Fusion: Bloodcraft followers that originally cost 3 play points or less
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Fanfare: If this card is fused with at least 3 cards, draw cards until there are 6 cards in your hand. Then, if this card is fused with at least 6 cards, deal 6 damage to all enemy followers.
Evolved
5
5
Redcap
Trait -
Unevolved
2
2
Fanfare: Put an Executioner's Axe into your hand.
Once on each of your turns, when this follower gains Rush or Ward, gain +2/+2.
Evolved
4
4
(Same as the unevolved form, excluding Fanfare.)
Vuella, Unblemished Wings
Trait -
Unevolved
2
3
Fanfare: Draw a card. Then, if at least 15 cards have been added to your hand from your deck this match (your starting hand doesn't count), evolve this follower.
Evolved
3
4
Storm.
Hallessena, Calamity's Saw
Trait -
Unevolved
2
1
Fanfare: The next time this follower takes damage, reduce that damage to 0.
Strike: Gain +1/+0.
Can't be attacked.
Evolved
4
3
(Same as the unevolved form, excluding Fanfare.)
Ayer, Ashen Brawler
Trait -
Unevolved
3
1
Rush.
Follower Strike: If the enemy follower is evolved, gain the following effect - The next time this follower takes damage, reduce that damage to 0.
Clash: Draw cards until there are 5 cards in your hand.
Evolved
5
3
(Same as the unevolved form.)