Spirit Cycle
Trait -
Countdown (2)
At the end of your turn, draw a card.
Whenever you perform Necromancy, add 1 to this amulet's Countdown.
Midnight Haunt
Trait -
Countdown (2)
Fanfare: Gain 13 shadows.
Last Words: Change your number of shadows to 0.
Skull Ring
Trait -
Countdown (2)
Fanfare: Summon 2 Skeletons.
Last Words: Necromancy (2) - Reanimate (2).
Phantasmal Core
Trait Machina
Fanfare: Enhance (7) - Recover 1 evolution point.
During your turn, when an allied follower evolves, gain 10 shadows, then banish this amulet.
Phantasmal Core
Trait Machina
Fanfare: Enhance (7) - Recover 1 evolution point.
During your turn, when an allied follower evolves, gain 10 shadows, then banish this amulet.
Crazed Executioner
Trait -
Unevolved
3
3
Fanfare: Deal 2 damage to your leader.
Evolved
5
5
Metal Gargoyle
Trait -
Unevolved
2
3
Fanfare: Gain +1/+0 and Ward if Vengeance is active for you.
Evolved
4
5
Killer Devil
Trait -
Unevolved
2
1
Fanfare: Summon a Forest Bat.
Evolved
4
3
Demonhand Assassin
Trait -
Unevolved
3
2
Fanfare: Gain Drain if Vengeance is active for you.
Evolved
5
4
Demonic Sniper
Trait -
Unevolved
4
1
Evolved
6
3
Succubus
Trait -
Unevolved
2
3
At the end of your turn, deal 2 damage to the enemy leader if their defense is higher than yours.
Evolved
4
5
(Same as the unevolved form.)
Devil of Vengeance
Trait -
Unevolved
4
4
Can only attack if Vengeance is active for you.
Evolved
6
6
(Same as the unevolved form.)