Deathchaser
Trait -
Unevolved
2
3
Whenever another follower evolves, gain 2 shadows.
Evolved
4
5
(Same as the unevolved form.)
Spartoi Soldier
Trait -
Unevolved
1
4
Ward.
Last Words: Gain 2 shadows.
Evolved
3
6
(Same as the unevolved form.)
Bone Chimera
Trait -
Unevolved
1
1
Last Words: Summon 2 Skeletons.
Evolved
3
3
(Same as the unevolved form.)
Feathered Patroller
Trait -
Unevolved
3
2
Ward.
Fanfare: If any targetable enemy followers are in play, perform Necromancy (4) - Deal 2 damage to an enemy follower.
Evolved
5
4
(Same as the unevolved form, excluding Fanfare.)
Attendant of Night
Trait -
Unevolved
1
1
Can only attack the enemy leader and followers with Ward.
Last Words: Summon a Lich.
Evolved
3
3
(Same as the unevolved form.)
Zombie Buccaneer
Trait -
Unevolved
2
2
Fanfare: Necromancy (2) - Gain Last Words: Summon a Zombie.
Evolved
4
4
Goblin Zombie
Trait -
Unevolved
2
3
At the end of your turn, perform Necromancy (4): Gain +2/+2.
Evolved
4
5
(Same as the unevolved form.)
Prince Catacomb
Trait -
Unevolved
1
1
Fanfare: Give all allied followers Last Words - Summon a Skeleton.
Evolved
3
3
Minthe of the Underworld
Trait -
Unevolved
2
2
When this follower comes into play, gain 20 shadows. When this follower leaves play, lose 20 shadows. (Transformation doesn't count as leaving play.)
Whenever you perform Necromancy, gain X shadows. X equals the Necromancy cost.
Evolved
4
4
(Same as the unevolved form.)
Sora, Martial Artist
Trait -
Unevolved
2
3
Evolved
4
5
Evolve: Deal 1 damage to 2 random enemy followers.
Soulcaller
Trait -
Unevolved
2
2
Whenever another allied follower (excluding Ghosts) is destroyed during your turn, summon a Ghost.
Evolved
4
4
(Same as the unevolved form.)
Big Soul Hunter
Trait -
Unevolved
2
3
Fanfare: Necromancy (6) - Destroy a random enemy follower with at least 5 attack.
Evolved
4
5