Snake Priestess
Trait -
Unevolved
1
3
Ward.
Evolved
3
5
(Same as the unevolved form.)
Pureflower Maiden
Trait Academic
Unevolved
2
2
Once on each of your turns, when this follower's attack or defense is increased by an effect, draw a card.
Once on each of your turns, when defense is restored to your leader, draw a card.
Evolved
4
4
(Same as the unevolved form.)
Kira, Resilient Maiden
Trait Academic
Unevolved
1
2
Ward.
Fanfare: Put a random 4-play-point Havencraft follower or Havencraft amulet from your deck into your hand.
Evolved
3
4
(Same as the unevolved form, excluding Fanfare.)
Verdilia, Rogue Professor
Trait Academic
Unevolved
2
2
Fusion: Academic cards
Whenever cards are fused to this card, restore 1 defense to your leader.
----------
Fanfare: If this card is fused with at least 1 card, put a Cyclical Guidance into your hand.
Fanfare: Select another allied follower and give it Rush. Then, if it's an Academic follower, give it +1/+1.
Evolved
4
4
Evolve: Restore 3 defense to your leader.
Avaricious Altruist
Trait -
Unevolved
2
2
Fanfare: Put a Monastic Holy Water into your hand and change its cost to 1.
Evolved
4
4
Peckish Al-mi'raj
Trait -
Unevolved
1
3
Fanfare: Put a random Countdown amulet from your deck into your hand.
Evolved
3
5
Evolve: Subtract 1 from the cost of a Countdown amulet in your hand.
Meus Gourmand
Trait -
Unevolved
1
2
Fanfare: Deal 1 damage to an enemy follower. Restore 1 defense to your leader. If allied followers have evolved at least 3 times this match, evolve this follower.
Evolved
3
4
When this follower evolves, deal 2 damage to a random enemy follower and restore 2 defense to your leader.
Meus Gourmand
Trait -
Unevolved
1
2
Fanfare: Deal 1 damage to an enemy follower. Restore 1 defense to your leader. If allied followers have evolved at least 3 times this match, evolve this follower.
Evolved
3
4
When this follower evolves, deal 2 damage to a random enemy follower and restore 2 defense to your leader.
Tanzanite Convictor
Trait -
Unevolved
2
2
Storm.
At the end of your turn, restore 1 defense to both leaders.
Once on each of your turns, when this follower's attack or defense is increased by an effect, gain the following effect until the end of your opponent's turn: Can't be targeted by enemy effects.
Evolved
4
4
(Same as the unevolved form.)
Calculating Medic
Trait -
Unevolved
2
2
Fanfare: If you have at least 2 followers in your hand that originally cost at least 5 play points, increase your leader's maximum defense by 1, restore 1 defense to your leader, and draw a card.
Evolved
4
4
Gracious Meus
Trait Natura
Unevolved
1
3
Ward.
Fanfare: Summon a Naterran World Tree. If there are any enemy followers that cost at least 2 play points in play, gain +1/+0.
Evolved
3
5
(Same as the unevolved form, excluding Fanfare.)
Hallowed Dogma
Trait -
Subtract 2 from the Countdown of an allied amulet.
Draw a card.