Fox of Fortune
Trait Festive
Unevolved
0
3
Ambush.
During your turn, when another allied follower comes into play, banish this follower.
When this follower is banished, draw a card.
Evolved
2
5
(Same as the unevolved form.)
Reverend Punishment
Trait -
Unevolved
1
1
Fanfare: Enhance (4) - Destroy an enemy follower or amulet.
Evolved
1
1
Evolve: Destroy an enemy follower or amulet.
Wingy, Chirpy Gemstone
Trait -
Unevolved
1
1
Fanfare: Give Ward to all allied followers with 2 attack or less. Then, if you've played at least 5 cards using their Crystallize effect this match, give them Storm.
Evolved
3
3
Wingy, Chirpy Gemstone
Trait -
Unevolved
1
1
Fanfare: Give Ward to all allied followers with 2 attack or less. Then, if you've played at least 5 cards using their Crystallize effect this match, give them Storm.
Evolved
3
3
Lou, Lady-in-Training
Trait Academic
Unevolved
0
1
Fanfare: If any allied followers whose attack or defense has been increased by an effect are in play, restore 1 defense to your leader and evolve this follower.
Evolved
1
2
At the end of your turn, deal X damage to a random enemy follower. X equals the attack of the strongest allied follower in play.
Azurite Maiden
Trait -
Unevolved
1
2
Ward.
Fanfare: If you've played at least 5 cards using their Crystallize effect this match, restore 3 defense to your leader and draw a card.
Fanfare: Enhance (8) - Summon 2 Bejeweled Tortoises. Give them Storm and Ward, and evolve them.
Evolved
3
4
(Same as the unevolved form, excluding Fanfare.)
Holy Kitty
Trait -
Unevolved
1
1
Fanfare: If there are any allied amulets in play, evolve this follower.
Evolved
2
2
Angels of the Covenant
Trait -
Unevolved
1
1
Fusion: Havencraft cards
When a card is fused to this card, if at least 10 allied amulets have been destroyed this match, Transmute this card into Seraphs of the True Key.
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Fanfare: Subtract 1 from the Countdown of an allied amulet.
At the end of your turn, if an allied amulet was destroyed this turn, return this card to your hand.
Evolved
3
3
Evolve: Banish an enemy follower with 3 defense or less.
At the end of your turn, if an allied amulet was destroyed this turn, return this card to your hand.
Passing of Lore
Trait -
Choose: Put a Sacred Teachings, Healing Prayer, or Acolyte's Light into your hand.
Virtuous Aether
Trait Natura
Put a Naterran Great Tree into your hand.
If this is your fifth turn or later, recover 1 play point.
Then, if this is your tenth turn or later, restore 5 defense to all allies.
Jeweled Brilliance
Trait -
Put a random amulet from your deck into your hand.
Jeweled Brilliance
Trait -
Put a random amulet from your deck into your hand.