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Card Name

Class

Clear

Format

Card Pack

Throwback
Rotation
28th~32nd

Clear

Cost

Clear

Type

Clear

Rarity

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Attack

Defense

Trait

Ability
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firstprev567
Bloodsmith
Bloodsmith

Bloodsmith

Trait: -

Hope-Chained Devil
Hope-Chained Devil

Hope-Chained Devil

Trait: -

General of Infamy
General of Infamy

General of Infamy

Trait: -

Rouge & Verte, Werekin
Rouge & Verte, Werekin

Rouge & Verte, Werekin

Trait: -

Demonic Storm
Demonic Storm

Demonic Storm

Trait: -

Abyss Beast
Abyss Beast

Abyss Beast

Trait: -

Scorpion Colossus
Scorpion Colossus

Scorpion Colossus

Trait: -

Devilish Matador
Devilish Matador

Devilish Matador

Trait: -

Bolt Devil
Bolt Devil

Bolt Devil

Trait: -

Grasping Spider
Grasping Spider

Grasping Spider

Trait: Natura

Chaotic Chimera
Chaotic Chimera

Chaotic Chimera

Trait: -

Bloodsmith

Trait -

Bloodsmith
Bloodsmith

Unevolved

5

6

Ward.
Fanfare: Deal 5 damage to an enemy follower. Activate Vengeance until the end of your next turn, even if your leader's defense is greater than 10.

Evolved

7

8

(Same as the unevolved form, excluding Fanfare.)

Hope-Chained Devil

Trait -

Hope-Chained Devil
Hope-Chained Devil

Unevolved

4

6

Fanfare: Deal 4 damage to an enemy follower and then 2 damage to the enemy leader. Draw a card.

Evolved

6

8

Evolve: Deal 4 damage to an enemy follower and then 2 damage to the enemy leader. Draw a card.

General of Infamy

Trait -

General of Infamy
General of Infamy

Unevolved

4

4

Fanfare: Put 2 Giant Cobras into your hand. Change the costs of all Giant Cobras in your hand to 1.
Enhance (8): Give Storm to all Giant Cobras in your hand.

Evolved

6

6

Evolve: Subtract 1 from the costs of all Giant Cobras in your hand.

Rouge & Verte, Werekin

Trait -

Rouge & Verte, Werekin
Rouge & Verte, Werekin

Unevolved

2

4

Rush.
Bane.
Fanfare: Give your leader the following effect - Whenever your leader takes damage during your turn, deal 1 damage to the enemy leader and restore 1 defense to your leader (up to 5 times per turn). (This effect is not stackable and lasts for the rest of the match.)
Follower Strike: The next time this follower takes damage, reduce that damage to 0. Deal 1 damage to your leader.
During your turn, whenever an enemy follower is destroyed, fully restore this follower's ability to attack (up to 5 times per turn).

Evolved

4

6

(Same as the unevolved form, excluding Fanfare.)

Demonic Storm

Trait -

Demonic Storm
Demonic Storm

Deal 3 damage to all allies and enemies.

Abyss Beast

Trait -

Abyss Beast
Abyss Beast

Unevolved

5

6

Fanfare: Deal 5 damage to an enemy follower if Vengeance is active for you.

Evolved

7

8

Scorpion Colossus

Trait -

Scorpion Colossus
Scorpion Colossus

Unevolved

5

10

Rush.
Bane.
Ward.
Last Words: Deal 5 damage to the enemy leader.

Evolved

7

12

(Same as the unevolved form.)

Devilish Matador

Trait -

Devilish Matador
Devilish Matador

Unevolved

7

7

Accelerate (2): Deal 3 damage to a random enemy follower. Draw a card.
----------
Ward.
Fanfare: Change both leaders' maximum defense to 7. Restore 6 defense to both leaders.

Evolved

9

9

(Same as the unevolved form, excluding Fanfare.)

Bolt Devil

Trait -

Bolt Devil
Bolt Devil

Unevolved

6

6

Fanfare: Summon 2 Bolt Devils.
At the end of your turn, deal 6 damage to a random enemy follower and then 2 damage to the enemy leader.

Evolved

8

8

(Same as the unevolved form, excluding Fanfare.)

Grasping Spider

Trait Natura

Grasping Spider
Grasping Spider

Unevolved

5

10

Crystallize (2): Countdown (3)
Fanfare: Banish 2 random cards from your deck. Then, if you have 10 cards or less in your deck, subtract 2 from this amulet's Countdown.
Last Words: Summon a Grasping Spider.
----------
Bane.
When this follower comes into play, give all enemy followers the following effect until the end of your opponent's turn: Can't attack. Then, give this follower -X/-X. X equals the number of cards in your deck minus 10.

Evolved

7

12

(Same as the unevolved form.)

Chaotic Chimera

Trait -

Chaotic Chimera
Chaotic Chimera

Unevolved

6

6

Fusion: Cards
Whenever cards are fused to this card, subtract 3 from its cost.
(Can only fuse if Wrath is active for you.)
----------
Ward.
Fanfare: Deal 6 damage to all enemies. Restore 6 defense to your leader. Draw 3 cards.

Evolved

8

8

(Same as the unevolved form, excluding Fanfare.)

firstprev567
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