Frost Ogre
Trait -
Unevolved
6
6
Fanfare: Select an enemy follower. It can't attack until the end of your opponent's turn. Deal 2 damage to the enemy leader.
Evolved
8
8
Evolve: Select an enemy follower. It can't attack until the end of your opponent's turn. Deal 2 damage to the enemy leader.
Genomuel, Wyrm Enforcer
Trait Condemned
Unevolved
6
6
Fanfare: Give your leader the following effect - At the end of your turn, give -3/-3 to all enemy followers and reduce the enemy leader's maximum defense by 3. (This effect is not stackable and is removed after activating 3 times.)
Evolved
8
8
Damnation Portal
Trait -
Unevolved
4
8
Fanfare: Enhance (8) - Evolve this follower.
Can't be evolved using evolution points. (Can be evolved using card effects.)
At the end of your turn, if Vengeance, Avarice, and Wrath are active for you, evolve this follower.
Evolved
4
8
When this follower evolves, deal 8 damage to all followers.
Last Words: At the start of your next turn, randomly put 1 of the highest-cost followers from your deck into your hand and change its cost to 0.
Bloodsmith
Trait -
Unevolved
5
6
Ward.
Fanfare: Deal 5 damage to an enemy follower. Activate Vengeance until the end of your next turn, even if your leader's defense is greater than 10.
Evolved
7
8
(Same as the unevolved form, excluding Fanfare.)
Hope-Chained Devil
Trait -
Unevolved
4
6
Fanfare: Deal 4 damage to an enemy follower and then 2 damage to the enemy leader. Draw a card.
Evolved
6
8
Evolve: Deal 4 damage to an enemy follower and then 2 damage to the enemy leader. Draw a card.
General of Infamy
Trait -
Unevolved
4
4
Fanfare: Put 2 Giant Cobras into your hand. Change the costs of all Giant Cobras in your hand to 1.
Enhance (8): Give Storm to all Giant Cobras in your hand.
Evolved
6
6
Evolve: Subtract 1 from the costs of all Giant Cobras in your hand.
Rouge & Verte, Werekin
Trait -
Unevolved
2
4
Rush.
Bane.
Fanfare: Give your leader the following effect - Whenever your leader takes damage during your turn, deal 1 damage to the enemy leader and restore 1 defense to your leader (up to 5 times per turn). (This effect is not stackable and lasts for the rest of the match.)
Follower Strike: The next time this follower takes damage, reduce that damage to 0. Deal 1 damage to your leader.
During your turn, whenever an enemy follower is destroyed, fully restore this follower's ability to attack (up to 5 times per turn).
Evolved
4
6
(Same as the unevolved form, excluding Fanfare.)
Demonic Storm
Trait -
Deal 3 damage to all allies and enemies.
Abyss Beast
Trait -
Unevolved
5
6
Fanfare: Deal 5 damage to an enemy follower if Vengeance is active for you.
Evolved
7
8
Fashionable Fiend
Trait -
Unevolved
4
4
Accelerate (1): Deal 1 damage to your leader. Summon a Forest Bat.
----------
Fanfare: Summon 3 Forest Bats. Evolve all unevolved allied Forest Bats.
Evolved
6
6
Scorpion Colossus
Trait -
Unevolved
5
10
Rush.
Bane.
Ward.
Last Words: Deal 5 damage to the enemy leader.
Evolved
7
12
(Same as the unevolved form.)
Devilish Matador
Trait -
Unevolved
7
7
Accelerate (2): Deal 3 damage to a random enemy follower. Draw a card.
----------
Ward.
Fanfare: Change both leaders' maximum defense to 7. Restore 6 defense to both leaders.
Evolved
9
9
(Same as the unevolved form, excluding Fanfare.)