Solomon, Lord of Magic
Trait -
Unevolved
2
2
Fanfare: Put a Seal of Solomon into your hand and subtract X from its cost. X equals the number of times this card has been Spellboosted.
Evolved
4
4
Jetbroom Witch
Trait Machina
Unevolved
1
3
Fanfare: Choose - Put an Assembly Droid or Repair Mode into your hand.
Evolved
3
5
Electrokitty
Trait -
Unevolved
2
2
Fanfare: If you have 20 cards or less in your deck, deal 2 damage to an enemy.
Evolved
4
4
Geoelementist
Trait Natura
Unevolved
2
2
Fanfare: Put a Naterran Great Tree into your hand. If you have 20 cards or less in your deck, gain +2/+2.
Evolved
4
4
Gigahand Golem
Trait -
Unevolved
2
2
Fanfare: Earth Rite - Gain Rush and summon a Scrap Golem.
Fanfare: Enhance (7) - Gain +4/+4.
Evolved
4
4
Aeroelementalist
Trait Natura
Unevolved
2
1
Rush.
Fanfare: Randomly put a copy of an allied amulet destroyed this match into your hand. If the amulet is a Naterran Great Tree, gain +2/+2.
Evolved
4
3
(Same as the unevolved form, excluding Fanfare.)
Charming Gentlemouse
Trait -
Unevolved
2
2
Fanfare: Enhance (5) - Summon a Charming Gentlemouse. Give +1/+1 to all allied Charming Gentlemice.
Enhance (8) - Summon 2 and give +2/+2 instead.
Enhance (10) - Summon 3 and give +3/+3 instead.
Evolved
4
4
Magic Missile
Trait -
Deal 1 damage to an enemy.
Draw a card.
Magic Missile
Trait -
Deal 1 damage to an enemy.
Draw a card.
Conjure Golem
Trait -
Summon a Clay Golem.
Conjure Golem
Trait -
Summon a Clay Golem.
Wind Blast
Trait -
Deal 1 damage to an enemy follower.
Spellboost: Deal 1 more.