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Card Name

Class

Clear

Format

Card Pack

Throwback
Rotation
7th~11th

Clear

Cost

Clear

Type

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Rarity

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Attack

Defense

Trait

Ability
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Astral Dancer
Astral Dancer

Astral Dancer

Trait: -

Magical Squirrel
Magical Squirrel

Magical Squirrel

Trait: -

Mileka, Celestial Seer
Mileka, Celestial Seer

Mileka, Celestial Seer

Trait: -

Awakened Robot
Awakened Robot

Awakened Robot

Trait: Mach./Nat.

Parasol Witch
Parasol Witch

Parasol Witch

Trait: -

Eleanor, Glorious Flower
Eleanor, Glorious Flower

Eleanor, Glorious Flower

Trait: -

Eleanor, Glorious Flower
Eleanor, Glorious Flower

Eleanor, Glorious Flower

Trait: -

Eleanor, Glorious Flower
Eleanor, Glorious Flower

Eleanor, Glorious Flower

Trait: -

Clay Sorceress
Clay Sorceress

Clay Sorceress

Trait: -

Mysterian Chandelian
Mysterian Chandelian

Mysterian Chandelian

Trait: Mysteria

Broom Witch
Broom Witch

Broom Witch

Trait: -

Covetous Witch
Covetous Witch

Covetous Witch

Trait: -

Astral Dancer

Trait -

Astral Dancer
Astral Dancer

Unevolved

2

2

Fanfare: Give +0/+1 to another allied follower.

Evolved

4

4

Evolve: Give your leader the following effect - Whenever you play a follower, give it +0/+1. (This effect is not stackable and lasts for the rest of the match.)

Magical Squirrel

Trait -

Magical Squirrel
Magical Squirrel

Unevolved

1

1

Fanfare: Draw a card. Spellboost the cards in your hand.

Evolved

3

3

Mileka, Celestial Seer

Trait -

Mileka, Celestial Seer
Mileka, Celestial Seer

Unevolved

2

2

During your turn, if this card is banished from your deck using an effect, put a Mileka, Celestial Seer into your hand.
----------
Ward.
Fanfare: If you have more than 20 cards in your deck, banish 2 random cards from your deck. Otherwise, gain +2/+2.

Evolved

4

4

(Same as the unevolved form, excluding Fanfare.)

Awakened Robot

Trait Mach./Nat.

Awakened Robot
Awakened Robot

Unevolved

2

2

Fanfare: Enhance (6) - Summon an Assembly Droid, then evolve it and this follower.
Last Words: Put 2 Repair Modes into your hand.

Evolved

4

4

(Same as the unevolved form, excluding Fanfare.)

Parasol Witch

Trait -

Parasol Witch
Parasol Witch

Unevolved

2

2

Fanfare: If allied followers have evolved at least 1 time this match, draw a card.
Then, if at least 3 times, restore 3 defense to your leader.
Then, if at least 5 times, gain +1/+1 and Storm.

Evolved

4

4

Eleanor, Glorious Flower

Trait -

Eleanor, Glorious Flower
Eleanor, Glorious Flower

Unevolved

2

2

Fanfare: If you have at least 5 other cards in your hand, put a Splendid Conjury into your hand.
Fanfare: If this card has been Spellboosted at least 10 times, give your leader the following effect - Whenever an allied follower attacks, Spellboost the cards in your hand. (This effect is not stackable and lasts for the rest of the match.)

Evolved

4

4

Evolve: Select a card in your hand. Give your leader the following effect: At the start of your turn after your next turn, put a copy of the selected card into your hand, and remove this effect.

Eleanor, Glorious Flower

Trait -

Eleanor, Glorious Flower
Eleanor, Glorious Flower

Unevolved

2

2

Fanfare: If you have at least 5 other cards in your hand, put a Splendid Conjury into your hand.
Fanfare: If this card has been Spellboosted at least 10 times, give your leader the following effect - Whenever an allied follower attacks, Spellboost the cards in your hand. (This effect is not stackable and lasts for the rest of the match.)

Evolved

4

4

Evolve: Select a card in your hand. Give your leader the following effect: At the start of your turn after your next turn, put a copy of the selected card into your hand, and remove this effect.

Eleanor, Glorious Flower

Trait -

Eleanor, Glorious Flower
Eleanor, Glorious Flower

Unevolved

2

2

Fanfare: If you have at least 5 other cards in your hand, put a Splendid Conjury into your hand.
Fanfare: If this card has been Spellboosted at least 10 times, give your leader the following effect - Whenever an allied follower attacks, Spellboost the cards in your hand. (This effect is not stackable and lasts for the rest of the match.)

Evolved

4

4

Evolve: Select a card in your hand. Give your leader the following effect: At the start of your turn after your next turn, put a copy of the selected card into your hand, and remove this effect.

Clay Sorceress

Trait -

Clay Sorceress
Clay Sorceress

Unevolved

2

2

Ward.
Fanfare: Summon a Magic Sediment.

Evolved

4

4

Ward.
Evolve: Put a Magical Augmentation into your hand.

Mysterian Chandelian

Trait Mysteria

Mysterian Chandelian
Mysterian Chandelian

Unevolved

2

2

Fanfare: If you have more than 20 cards in your deck, banish 2 random cards in your deck. Otherwise, give another unevolved allied follower the ability to evolve for 0 evolution points.

Evolved

4

4

Broom Witch

Trait -

Broom Witch
Broom Witch

Unevolved

2

2

Fanfare: Earth Rite - Draw a card. Earth Rite (2): Draw 2 cards instead.
Last Words: Summon a Magic Sediment.

Evolved

4

4

(Same as the unevolved form, excluding Fanfare.)

Covetous Witch

Trait -

Covetous Witch
Covetous Witch

Unevolved

2

2

Drain.
Fanfare: Summon a Magic Sediment.

Evolved

4

4

Drain.
Evolve: Give your leader the following effect - At the end of your turn, add 1 to an allied Stack in play. (This effect is not stackable and lasts for the rest of the match.)

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