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Multielemental Neophyte
Multielemental Neophyte

Multielemental Neophyte

Trait: -

Magic Missile
Magic Missile

Magic Missile

Trait: -

Magic Missile
Magic Missile

Magic Missile

Trait: -

Conjure Golem
Conjure Golem

Conjure Golem

Trait: -

Conjure Golem
Conjure Golem

Conjure Golem

Trait: -

Wind Blast
Wind Blast

Wind Blast

Trait: -

Wind Blast
Wind Blast

Wind Blast

Trait: -

Aqueous Sphere
Aqueous Sphere

Aqueous Sphere

Trait: -

Magical Strategy
Magical Strategy

Magical Strategy

Trait: Chess

Magical Strategy
Magical Strategy

Magical Strategy

Trait: Chess

Binding Ritual
Binding Ritual

Binding Ritual

Trait: Earth Sigil

Mysteria, Magic Originator
Mysteria, Magic Originator

Mysteria, Magic Originator

Trait: Mysteria

Multielemental Neophyte

Trait -

Multielemental Neophyte
Multielemental Neophyte

Unevolved

2

2

Fanfare: Put a Magical Augmentation into your hand.
Last Words: Summon a Magic Sediment.

Evolved

4

4

(Same as the unevolved form, excluding Fanfare.)

Magic Missile

Trait -

Magic Missile
Magic Missile

Deal 1 damage to an enemy.
Draw a card.

Magic Missile

Trait -

Magic Missile
Magic Missile

Deal 1 damage to an enemy.
Draw a card.

Conjure Golem

Trait -

Conjure Golem
Conjure Golem

Summon a Clay Golem.

Conjure Golem

Trait -

Conjure Golem
Conjure Golem

Summon a Clay Golem.

Wind Blast

Trait -

Wind Blast
Wind Blast

Deal 1 damage to an enemy follower.
Spellboost: Deal 1 more.

Wind Blast

Trait -

Wind Blast
Wind Blast

Deal 1 damage to an enemy follower.
Spellboost: Deal 1 more.

Aqueous Sphere

Trait -

Aqueous Sphere
Aqueous Sphere

Deal 1 damage to a random enemy follower.
Spellboost: Deal 1 more.
If this card has been Spellboosted at least 5 times, deal damage to 2 random enemy followers instead.

Magical Strategy

Trait Chess

Magical Strategy
Magical Strategy

Summon a Magical Pawn.
Draw a card.
If at least 8 allied Magical Pawns have left play this match, summon 2 and draw 2 instead.

Magical Strategy

Trait Chess

Magical Strategy
Magical Strategy

Summon a Magical Pawn.
Draw a card.
If at least 8 allied Magical Pawns have left play this match, summon 2 and draw 2 instead.

Binding Ritual

Trait Earth Sigil

Binding Ritual
Binding Ritual

Stack (2)
Fanfare: Draw a card. Give a random enemy follower with 2 attack or less the following effect until the end of your opponent's turn: Can't attack.
Can't be targeted by enemy effects.
Can't be destroyed by effects. (Destroyed when Stack reaches 0.)

Mysteria, Magic Originator

Trait Mysteria

Mysteria, Magic Originator
Mysteria, Magic Originator

Unevolved

3

3

Fanfare: Give the Mysteria trait to all spells in your hand and deck.

Evolved

5

5

Evolve: Subtract 1 from the cost of all Mysteria cards in your hand.

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