Academy Wyrmist
Trait Mysteria
Unevolved
2
2
Fanfare: Choose - Put a Radiant Whitewyrm or Grim Blackwyrm into your hand. If you've played at least 10 other Mysteria cards this match, put both into your hand instead.
Evolved
4
4
Magitech Mystic
Trait Machina
Unevolved
2
2
Ward.
Fanfare: If at least 2 other allied Machina cards are in play, give your leader the following effect - The next time your leader takes damage, reduce that damage to 0.
Last Words: Put a Recovery into your hand.
Evolved
4
4
(Same as the unevolved form, excluding Fanfare.)
Rivaylian Officer
Trait -
Unevolved
1
2
Fanfare: Draw a card. Spellboost the cards in your hand. Deal 1 damage to an enemy follower. If this card has been Spellboosted at least 5 times, deal 3 damage instead.
Evolved
3
4
Purehearted Robot
Trait Mach./Nat.
Unevolved
2
2
Fanfare: Put a Recovery into your hand.
Once on each of your turns, whenever this follower's defense is restored, draw a card.
Evolved
4
4
(Same as the unevolved form, excluding Fanfare.)
Gaia Sorceress
Trait Natura
Unevolved
1
3
Ward.
Fanfare: Summon a Magic Sediment. Draw a card.
Evolved
3
5
Ward.
Evolve: Earth Rite - Restore 3 defense to your leader. Draw a card.
Magic Missile
Trait -
Deal 1 damage to an enemy.
Draw a card.
Magic Missile
Trait -
Deal 1 damage to an enemy.
Draw a card.
Conjure Golem
Trait -
Summon a Clay Golem.
Conjure Golem
Trait -
Summon a Clay Golem.
Wind Blast
Trait -
Deal 1 damage to an enemy follower.
Spellboost: Deal 1 more.
Wind Blast
Trait -
Deal 1 damage to an enemy follower.
Spellboost: Deal 1 more.
Mustering Melody
Trait -
Choose: Put a Magical Squirrel or Wise Owl into your hand. Then, if this card has been Spellboosted at least 5 times, change its cost to 0 and restore 2 defense to your leader.