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Card Name

Class

Clear

Format

Card Pack

Throwback
Rotation
7th~11th

Clear

Cost

Clear

Type

Clear

Rarity

Clear
Advanced Search▲

Attack

Defense

Trait

Ability
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Card Text
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Undying Witch
Undying Witch

Undying Witch

Trait: -

Anya Forger
Anya Forger

Anya Forger

Trait: -

Insight
Insight

Insight

Trait: -

Insight
Insight

Insight

Trait: -

Commence Experiment
Commence Experiment

Commence Experiment

Trait: -

Mysterian Knowledge
Mysterian Knowledge

Mysterian Knowledge

Trait: Mysteria

Arcane Aether
Arcane Aether

Arcane Aether

Trait: Natura

Magical Augmentation
Magical Augmentation

Magical Augmentation

Trait: -

Pursuit of Truth
Pursuit of Truth

Pursuit of Truth

Trait: -

Impalement Arts
Impalement Arts

Impalement Arts

Trait: -

Impalement Arts
Impalement Arts

Impalement Arts

Trait: -

Riven Earth
Riven Earth

Riven Earth

Trait: -

Undying Witch

Trait -

Undying Witch
Undying Witch

Unevolved

1

1

Fanfare: If the left-most card in your hand is the same type as a card played by your opponent during their previous turn, summon a Magic Sediment and draw a card.
Fanfare: If at least 7 allied Stacked cards have been consumed this match, evolve this follower.
Can't be evolved using evolution points. (Can be evolved using card effects.)

Evolved

3

3

When this follower evolves, give your leader the following effect: Once on each of your turns, when you consume Stacked cards, recover X play points. X equals the number of Stacked cards consumed. (This effect is not stackable and lasts for the rest of the match.)

Anya Forger

Trait -

Anya Forger
Anya Forger

Unevolved

1

1

Fanfare: If the left-most card in your hand is the same type as a card played by your opponent during their previous turn, summon a Magic Sediment and draw a card.
Fanfare: If at least 7 allied Stacked cards have been consumed this match, evolve this follower.
Can't be evolved using evolution points. (Can be evolved using card effects.)

Evolved

3

3

When this follower evolves, give your leader the following effect: Once on each of your turns, when you consume Stacked cards, recover X play points. X equals the number of Stacked cards consumed. (This effect is not stackable and lasts for the rest of the match.)

(This card will be treated as an Undying Witch.)

Insight

Trait -

Insight
Insight

Draw a card.

Insight

Trait -

Insight
Insight

Draw a card.

Commence Experiment

Trait -

Commence Experiment
Commence Experiment

Summon an Earth Essence.

Mysterian Knowledge

Trait Mysteria

Mysterian Knowledge
Mysterian Knowledge

Randomly put 1 of the following cards into your hand: Mysterian Missile or Mysterian Circle.

Arcane Aether

Trait Natura

Arcane Aether
Arcane Aether

Put a Naterran Great Tree into your hand.
If this is your fifth turn or later, recover 1 play point.
Then, if this is your tenth turn or later, deal 2 damage to a random enemy follower and then 2 damage to the enemy leader.

Magical Augmentation

Trait -

Magical Augmentation
Magical Augmentation

Deal 1 damage to an enemy follower.
Earth Rite (2): Deal 4 damage instead. Then draw 2 cards.

Pursuit of Truth

Trait -

Pursuit of Truth
Pursuit of Truth

If this card has been Spellboosted at least 5 times, banish 2 random cards from your deck.
Then, if it has been Spellboosted at least 10 times, banish a random enemy follower.
Then, if it has been Spellboosted at least 20 times, summon 2 Ultimate Clay Golems.
If this card has been Spellboosted at least 50 times, win the match.

Impalement Arts

Trait -

Impalement Arts
Impalement Arts

Deal 1 damage to an enemy.
If this card has been Spellboosted at least 5 times, put an Impalement Arts into your hand and give it the following effect: At the end of your turn, discard this card from your hand.

Impalement Arts

Trait -

Impalement Arts
Impalement Arts

Deal 1 damage to an enemy.
If this card has been Spellboosted at least 5 times, put an Impalement Arts into your hand and give it the following effect: At the end of your turn, discard this card from your hand.

Riven Earth

Trait -

Riven Earth
Riven Earth

If you have more than 20 cards in your deck, destroy an enemy follower that costs 2 play points or less, then banish 2 random cards from your deck.
Otherwise, destroy an enemy follower that costs 4 play points or less.

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