Luminous Knight
Trait Commander
Unevolved
2
1
Evolved
3
2
Evolve: Give all other allied followers +1/+0 until the end of the turn.
Princess Vanguard
Trait Commander
Unevolved
1
3
Fanfare: Give +1/+0 to an allied 1-play-point follower.
Evolved
3
5
Fearless Banneret
Trait Officer
Unevolved
2
1
Whenever another follower evolves, summon a Knight.
Evolved
4
3
(Same as the unevolved form.)
Gunner Maid Seria
Trait Officer
Unevolved
2
2
Evolved
4
4
Evolve: Gain +1/+1 if an allied Commander card is in play.
Samurai
Trait Officer
Unevolved
2
2
Fanfare: Gain +1/+1 and Bane if 3 or more enemy followers are in play.
Evolved
4
4
Gelt, Vice Captain
Trait Officer
Unevolved
2
2
Fanfare: Gain +1/+0 and Ward if you have a Commander card in play.
Evolved
4
4
Naval Guard Simone
Trait Officer
Unevolved
2
2
Fanfare: Enhance (6) - Gain +3/+3 and Ward.
Evolved
4
4
Bladed Hedgehog
Trait Officer
Unevolved
1
3
Whenever an enemy follower is destroyed, gain +1/+0.
Evolved
3
5
(Same as the unevolved form.)
Maisy, Red Riding Hood
Trait Officer
Unevolved
2
2
Evolved
4
4
Evolve: Destroy an enemy follower if an allied Neutral follower is in play.
Cuhullin
Trait Officer
Unevolved
2
1
Rush.
Fanfare: Enhance (6) - Gain Bane until the end of the turn. Reduce damage to this follower to 0 until the end of the turn.
Evolved
4
3
(Same as the unevolved form, excluding Fanfare.)
Lancer
Trait Officer
Unevolved
2
1
Rush.
Fanfare: Enhance (6) - Gain Bane until the end of the turn. Reduce damage to this follower to 0 until the end of the turn.
Evolved
4
3
(Same as the unevolved form, excluding Fanfare.)
(This card will be treated as a Cuhullin.)
Lux, Solar Lancer
Trait Officer
Unevolved
1
2
Fanfare: Put a random Commander card that costs 5 play points or less from your deck into your hand.
Enhance (4): Then put a random Commander card that costs at least 6 play points from your deck into your hand.
Evolved
3
4