Gigantic Blossom
Trait -
Unevolved
4
7
Accelerate (1): Put 2 Fairies into your hand. If at least 2 other cards were played this turn, give them +1/+0.
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At the end of your turn, give 2 random enemy followers the following effect: At the end of your turn, deal 1 damage to your leader and 3 damage to this follower. Those followers can't attack until the end of your opponent's turn.
Evolved
6
9
(Same as the unevolved form.)
Setus, Sunlit Hero
Trait -
Unevolved
3
6
Accelerate (1): Put a Righteous Evocation into your hand.
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Ward.
Fanfare: If at least 2 other cards were played this turn, gain the ability to evolve for 0 evolution points.
Evolved
5
8
Ward.
Evolve: Restore 2 defense to your leader. Recover 2 play points.
Last Words: Summon a Setus, Sunlit Hero.
Whirlwind Lancer
Trait -
Unevolved
2
2
Rush.
Fanfare: Gain +X/+X. X equals the number of other cards in your hand.
Enhance (8): Gain Storm.
Evolved
4
4
(Same as the unevolved form, excluding Fanfare.)
Woodland Pest Control
Trait -
Unevolved
3
3
Accelerate (1): Return an allied follower or amulet to your hand. Put a random Forestcraft follower from your deck into your hand.
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Storm.
Strike: Deal 2 damage to all enemy followers.
Evolved
5
5
(Same as the unevolved form.)
Silence Suzuka
Trait -
Unevolved
3
3
Accelerate (1): Return an allied follower or amulet to your hand. Put a random Forestcraft follower from your deck into your hand.
----------
Storm.
Strike: Deal 2 damage to all enemy followers.
Evolved
5
5
(Same as the unevolved form.)
(This card will be treated as a Woodland Pest Control.)
King of Vines
Trait -
Unevolved
5
5
Accelerate (1): Draw a card. Put a King of Vines into your deck.
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Invocation: At the start of your turn, if at least 15 allied Forestcraft followers have left play this match, invoke this card.
----------
Rush.
Fanfare: Gain +3/+3. Destroy an enemy follower.
Evolved
7
7
(Same as the unevolved form, excluding Fanfare.)
Whorltusk Mammoth
Trait -
Unevolved
6
7
During your turn, whenever an allied follower evolves, subtract 1 from the cost of this card.
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Fanfare: Deal 6 damage to all other followers.
At the end of your turn, deal X damage to the enemy leader. X equals the number of followers destroyed this turn.
Evolved
8
9
(Same as the unevolved form, excluding Fanfare.)