Greenbrier Elf
Trait -
Unevolved
1
3
Fanfare: Put a Greenwood Guardian into your hand.
Evolved
3
5
Evolve: Give your leader the following effect - Whenever an allied Greenwood Guardian comes into play, deal 1 damage to a random enemy follower. (This effect is not stackable and lasts for the rest of the match.)
Kokkoro, Faithful Guide
Trait -
Unevolved
1
2
Fanfare: Draw a card. If at least 2 other cards were played this turn, draw 2 cards instead.
Union Burst (10): Give +1/+1 to all allied followers. Restore 3 defense to your leader.
Evolved
3
4
Springleaf Sprite
Trait Natura
Unevolved
2
2
Fanfare: Add X to the number of cards played this turn. X equals the number of allied Natura cards in play.
Evolved
4
4
Mechaboomerang Elf
Trait Machina
Unevolved
2
2
Last Words: At the start of your next turn, put a random Machina card with the lowest cost from your deck into your hand.
Evolved
4
4
(Same as the unevolved form.)
Blossoming Archer
Trait -
Unevolved
2
2
Whenever you play a card using its Accelerate effect, deal 2 damage to a random enemy follower.
Evolved
4
4
(Same as the unevolved form.)
Forest Patroller
Trait -
Unevolved
3
1
During your turn, whenever an allied amulet leaves play, draw a card. (Transformation doesn't count as leaving play.)
Evolved
5
3
(Same as the unevolved form.)
Sukuna, Mighty Malleteer
Trait -
Unevolved
2
2
Fanfare: Enhance (4) - Evolve this follower.
Can't be evolved using evolution points. (Can be evolved using card effects.)
Evolved
2
4
Storm.
Strike: Gain +X/+0. X equals the number of different allied amulets that have left play this match.
Sylvan Justice
Trait -
Deal 2 damage to an enemy follower.
Put a Fairy into your hand.
Sylvan Justice
Trait -
Deal 2 damage to an enemy follower.
Put a Fairy into your hand.
Sylvan Justice
Trait -
Deal 2 damage to an enemy follower.
Put a Fairy into your hand.
Take to the Canopies
Trait -
Give an allied follower +1/+1, Rush, and Follower Strike: Deal X damage to the enemy follower. X equals this follower's attack.
Intertwined Resolve
Trait -
Choose: Use play points equal to this card's cost and play this card as an Arisa's Leadership or Ladica's Embrace.
If at least 2 other cards were played this turn, instead summon 2 Fairies and deal 3 damage to a random enemy follower.