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Card Name

Class

Clear

Format

Card Pack

Throwback
Rotation
14th~18th

Clear

Cost

Clear

Type

Clear

Rarity

Clear
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Attack

Defense

Trait

Ability
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Card Text
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Greenbrier Elf
Greenbrier Elf

Greenbrier Elf

Trait: -

Kokkoro, Faithful Guide
Kokkoro, Faithful Guide

Kokkoro, Faithful Guide

Trait: -

Springleaf Sprite
Springleaf Sprite

Springleaf Sprite

Trait: Natura

Mechaboomerang Elf
Mechaboomerang Elf

Mechaboomerang Elf

Trait: Machina

Blossoming Archer
Blossoming Archer

Blossoming Archer

Trait: -

Forest Patroller
Forest Patroller

Forest Patroller

Trait: -

Sukuna, Mighty Malleteer
Sukuna, Mighty Malleteer

Sukuna, Mighty Malleteer

Trait: -

Sylvan Justice
Sylvan Justice

Sylvan Justice

Trait: -

Sylvan Justice
Sylvan Justice

Sylvan Justice

Trait: -

Sylvan Justice
Sylvan Justice

Sylvan Justice

Trait: -

Take to the Canopies
Take to the Canopies

Take to the Canopies

Trait: -

Intertwined Resolve
Intertwined Resolve

Intertwined Resolve

Trait: -

Greenbrier Elf

Trait -

Greenbrier Elf
Greenbrier Elf

Unevolved

1

3

Fanfare: Put a Greenwood Guardian into your hand.

Evolved

3

5

Evolve: Give your leader the following effect - Whenever an allied Greenwood Guardian comes into play, deal 1 damage to a random enemy follower. (This effect is not stackable and lasts for the rest of the match.)

Kokkoro, Faithful Guide

Trait -

Kokkoro, Faithful Guide
Kokkoro, Faithful Guide

Unevolved

1

2

Fanfare: Draw a card. If at least 2 other cards were played this turn, draw 2 cards instead.
Union Burst (10): Give +1/+1 to all allied followers. Restore 3 defense to your leader.

Evolved

3

4

Springleaf Sprite

Trait Natura

Springleaf Sprite
Springleaf Sprite

Unevolved

2

2

Fanfare: Add X to the number of cards played this turn. X equals the number of allied Natura cards in play.

Evolved

4

4

Mechaboomerang Elf

Trait Machina

Mechaboomerang Elf
Mechaboomerang Elf

Unevolved

2

2

Last Words: At the start of your next turn, put a random Machina card with the lowest cost from your deck into your hand.

Evolved

4

4

(Same as the unevolved form.)

Blossoming Archer

Trait -

Blossoming Archer
Blossoming Archer

Unevolved

2

2

Whenever you play a card using its Accelerate effect, deal 2 damage to a random enemy follower.

Evolved

4

4

(Same as the unevolved form.)

Forest Patroller

Trait -

Forest Patroller
Forest Patroller

Unevolved

3

1

During your turn, whenever an allied amulet leaves play, draw a card. (Transformation doesn't count as leaving play.)

Evolved

5

3

(Same as the unevolved form.)

Sukuna, Mighty Malleteer

Trait -

Sukuna, Mighty Malleteer
Sukuna, Mighty Malleteer

Unevolved

2

2

Fanfare: Enhance (4) - Evolve this follower.
Can't be evolved using evolution points. (Can be evolved using card effects.)

Evolved

2

4

Storm.
Strike: Gain +X/+0. X equals the number of different allied amulets that have left play this match.

Sylvan Justice

Trait -

Sylvan Justice
Sylvan Justice

Deal 2 damage to an enemy follower.
Put a Fairy into your hand.

Sylvan Justice

Trait -

Sylvan Justice
Sylvan Justice

Deal 2 damage to an enemy follower.
Put a Fairy into your hand.

Sylvan Justice

Trait -

Sylvan Justice
Sylvan Justice

Deal 2 damage to an enemy follower.
Put a Fairy into your hand.

Take to the Canopies

Trait -

Take to the Canopies
Take to the Canopies

Give an allied follower +1/+1, Rush, and Follower Strike: Deal X damage to the enemy follower. X equals this follower's attack.

Intertwined Resolve

Trait -

Intertwined Resolve
Intertwined Resolve

Choose: Use play points equal to this card's cost and play this card as an Arisa's Leadership or Ladica's Embrace.
If at least 2 other cards were played this turn, instead summon 2 Fairies and deal 3 damage to a random enemy follower.

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