Spring-Green Protection
Trait -
Countdown (3)
Whenever this card is returned to your hand, draw a card.
At the end of your turn, give +1/+0 to a random allied follower.
Last Words: Draw a card.
Firesprite Grove
Trait -
Countdown (2)
Whenever this card is returned to your hand, deal 1 damage to a random enemy follower.
At the end of your turn, put a Fairy into your hand.
Last Words: Deal 1 damage to a random enemy follower.
Fairy Refuge
Trait -
If at least 2 other cards were played this turn, and you have at least 1 play point, Choose: Play this card as a Fairy's Yawn or Fairy's Awakening.
----------
Countdown (2)
At the end of your turn, put a Fairy into your hand.
Fairy Whisperer
Trait -
Unevolved
1
1
Fanfare: Put 2 Fairies into your hand.
Evolved
3
3
Elf Guard
Trait -
Unevolved
1
3
Fanfare: Gain +1/+1 and Ward if at least 2 other cards were played this turn.
Evolved
3
5
Elf Metallurgist
Trait -
Unevolved
2
1
Fanfare: Deal 2 damage to an enemy follower if at least 2 other cards were played this turn.
Evolved
4
3
Dungeoncrawl Fairy
Trait -
Unevolved
2
2
Fanfare: Return an allied follower or amulet to your hand.
Evolved
4
4
Fairy Bringer
Trait -
Unevolved
1
3
Fanfare: Change the cost of a Fairy in your hand to 0.
Evolved
3
5
Wandering Elf Mage
Trait -
Unevolved
2
1
Fanfare: Draw a card if at least 2 other cards were played this turn.
Evolved
4
3
Elf Wanderer
Trait -
Unevolved
2
2
Ignore Ward.
Evolved
4
4
(Same as the unevolved form.)
Blessed Fairy Dancer
Trait -
Unevolved
1
1
Fanfare: Give +1/+0 to all allied followers until the end of this turn.
Evolved
3
3
Rhinoceroach
Trait -
Unevolved
1
1
Storm.
Fanfare: For each other card played this turn, gain +1/+0 until the end of the turn.
Evolved
3
3
(Same as the unevolved form, excluding Fanfare.)