Goblin Fighter
Trait -
Unevolved
2
1
Fanfare: Randomly put 1 of the following cards into your hand - Goblin or Goblin Leader.
Evolved
4
3
Reize, Spice Cherub
Trait -
Unevolved
2
2
Fanfare: Enhance (4) - Draw a card.
Evolved
4
4
Ephemera, Sword Angel
Trait -
Unevolved
3
1
Fanfare: If there are no other allied followers in play, gain Rush.
Evolved
5
3
Evolve: If there are no other allied followers in play, gain +2/+2.
Investigation
Trait -
Draw a card.
Enhance (6): Draw 3 cards instead.
Seraphic Blade
Trait -
Destroy an enemy follower or amulet that costs 2 play points or less.
Enhance (6): Destroy any enemy follower or amulet instead.
Seraphic Blade
Trait -
Destroy an enemy follower or amulet that costs 2 play points or less.
Enhance (6): Destroy any enemy follower or amulet instead.
Well of Destiny
Trait -
At the start of your turn, give +1/+1 to a random allied follower.
Genesis of Legend
Trait -
Countdown (3)
At the end of your turn, give a random allied follower +0/+1 and Bane.
Mercenary Drifter
Trait -
Unevolved
3
2
Evolved
5
4
Harnessed Flame
Trait -
Unevolved
2
1
Strike: Deal 2 damage to the enemy leader.
At the start of your turn, combine with an allied Harnessed Glass to become a Flame and Glass.
Evolved
4
3
(Same as the unevolved form.)
Harnessed Glass
Trait -
Unevolved
1
2
Strike: Deal 1 damage to all enemy followers.
At the start of your turn, combine with an allied Harnessed Flame to become a Flame and Glass.
Evolved
3
4
(Same as the unevolved form.)
Dungeon Explorer Chloe
Trait -
Unevolved
3
2
Fanfare: Give another allied follower the ability to ignore Ward.
Evolved
5
4