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Card Name

Class

Clear

Format

Card Pack

Throwback
Rotation
7th~11th

Clear

Cost

Clear

Type

Clear

Rarity

Clear
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Defense

Trait

Ability
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Goblin Fighter
Goblin Fighter

Goblin Fighter

Trait: -

Reize, Spice Cherub
Reize, Spice Cherub

Reize, Spice Cherub

Trait: -

Ephemera, Sword Angel
Ephemera, Sword Angel

Ephemera, Sword Angel

Trait: -

Investigation
Investigation

Investigation

Trait: -

Seraphic Blade
Seraphic Blade

Seraphic Blade

Trait: -

Seraphic Blade
Seraphic Blade

Seraphic Blade

Trait: -

Well of Destiny
Well of Destiny

Well of Destiny

Trait: -

Genesis of Legend
Genesis of Legend

Genesis of Legend

Trait: -

Mercenary Drifter
Mercenary Drifter

Mercenary Drifter

Trait: -

Harnessed Flame
Harnessed Flame

Harnessed Flame

Trait: -

Harnessed Glass
Harnessed Glass

Harnessed Glass

Trait: -

Dungeon Explorer Chloe
Dungeon Explorer Chloe

Dungeon Explorer Chloe

Trait: -

Goblin Fighter

Trait -

Goblin Fighter
Goblin Fighter

Unevolved

2

1

Fanfare: Randomly put 1 of the following cards into your hand - Goblin or Goblin Leader.

Evolved

4

3

Reize, Spice Cherub

Trait -

Reize, Spice Cherub
Reize, Spice Cherub

Unevolved

2

2

Fanfare: Enhance (4) - Draw a card.

Evolved

4

4

Ephemera, Sword Angel

Trait -

Ephemera, Sword Angel
Ephemera, Sword Angel

Unevolved

3

1

Fanfare: If there are no other allied followers in play, gain Rush.

Evolved

5

3

Evolve: If there are no other allied followers in play, gain +2/+2.

Investigation

Trait -

Investigation
Investigation

Draw a card.
Enhance (6): Draw 3 cards instead.

Seraphic Blade

Trait -

Seraphic Blade
Seraphic Blade

Destroy an enemy follower or amulet that costs 2 play points or less.
Enhance (6): Destroy any enemy follower or amulet instead.

Seraphic Blade

Trait -

Seraphic Blade
Seraphic Blade

Destroy an enemy follower or amulet that costs 2 play points or less.
Enhance (6): Destroy any enemy follower or amulet instead.

Well of Destiny

Trait -

Well of Destiny
Well of Destiny

At the start of your turn, give +1/+1 to a random allied follower.

Genesis of Legend

Trait -

Genesis of Legend
Genesis of Legend

Countdown (3)
At the end of your turn, give a random allied follower +0/+1 and Bane.

Mercenary Drifter

Trait -

Mercenary Drifter
Mercenary Drifter

Unevolved

3

2

Evolved

5

4

Harnessed Flame

Trait -

Harnessed Flame
Harnessed Flame

Unevolved

2

1

Strike: Deal 2 damage to the enemy leader.
At the start of your turn, combine with an allied Harnessed Glass to become a Flame and Glass.

Evolved

4

3

(Same as the unevolved form.)

Harnessed Glass

Trait -

Harnessed Glass
Harnessed Glass

Unevolved

1

2

Strike: Deal 1 damage to all enemy followers.
At the start of your turn, combine with an allied Harnessed Flame to become a Flame and Glass.

Evolved

3

4

(Same as the unevolved form.)

Dungeon Explorer Chloe

Trait -

Dungeon Explorer Chloe
Dungeon Explorer Chloe

Unevolved

3

2

Fanfare: Give another allied follower the ability to ignore Ward.

Evolved

5

4

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