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We've Got a Case!
We've Got a Case!

We've Got a Case!

Trait: -

Mythcleaver
Mythcleaver

Mythcleaver

Trait: -

Titanic Showdown
Titanic Showdown

Titanic Showdown

Trait: -

Athena, Divine Shield
Athena, Divine Shield

Athena, Divine Shield

Trait: -

Boom Devil
Boom Devil

Boom Devil

Trait: -

Natur Al'machinus
Natur Al'machinus

Natur Al'machinus

Trait: Mach. / Nat.

Pureshot Angel
Pureshot Angel

Pureshot Angel

Trait: -

Mammoth God's Colosseum
Mammoth God's Colosseum

Mammoth God's Colosseum

Trait: -

Lucifer, Fallen Angel
Lucifer, Fallen Angel

Lucifer, Fallen Angel

Trait: -

Bahamut, Primeval Dragon
Bahamut, Primeval Dragon

Bahamut, Primeval Dragon

Trait: -

We've Got a Case!

Trait -

We've Got a Case!
We've Got a Case!

Draw 3 cards. Then deal X damage to an enemy follower. X equals the number of cards in your hand.

Mythcleaver

Trait -

Mythcleaver
Mythcleaver

Countdown (3)
Fanfare: Banish an enemy amulet.
At the end of your turn, banish a random enemy follower.

Titanic Showdown

Trait -

Titanic Showdown
Titanic Showdown

Countdown (2)
Fanfare: Put a random follower that originally costs at least 9 play points from your deck into your hand. If any other allied Titanic Showdowns are in play, recover 4 play points and banish this amulet.
Last Words: At the start of your next turn, put 5 random followers that originally cost at least 9 play points from your hand into play.

Athena, Divine Shield

Trait -

Athena, Divine Shield
Athena, Divine Shield

Unevolved

6

7

Ward.
Fanfare: Give all other allies the following effect - The next time this ally takes damage, reduce that damage to 0.

Evolved

8

9

(Same as the unevolved form, excluding Fanfare.)

Boom Devil

Trait -

Boom Devil
Boom Devil

Unevolved

5

5

Fanfare: Deal 5 damage to the enemy leader. If this is your tenth turn or later, deal 5 damage to all enemies instead.

Evolved

7

7

Natur Al'machinus

Trait Mach. / Nat.

Natur Al'machinus
Natur Al'machinus

Unevolved

6

6

Fusion: Machina or Natura
----------
Fanfare: Deal X damage to an enemy follower. Put X random Machina or Natura cards from your deck into your hand. If this card is fused with a Machina and Natura card, subtract 3 from their costs. X equals the number of cards fused to this card.

Evolved

8

8

Pureshot Angel

Trait -

Pureshot Angel
Pureshot Angel

Unevolved

6

6

Accelerate (2): Deal 3 damage to a random enemy follower.
----------
Fanfare: Deal 3 damage to a random enemy follower and then 3 damage to the enemy leader.

Evolved

8

8

Mammoth God's Colosseum

Trait -

Mammoth God's Colosseum
Mammoth God's Colosseum

Unevolved

8

9

Rush.
Fanfare: Destroy all other followers except a random enemy follower with the highest attack. Then, if at least 4 followers have been destroyed this turn, summon an Imperial Mammoth.

Evolved

10

11

(Same as the unevolved form, excluding Fanfare.)

Lucifer, Fallen Angel

Trait -

Lucifer, Fallen Angel
Lucifer, Fallen Angel

Unevolved

6

6

During your turn, when this card is added to your hand from your deck, if X is greater than 0, reveal it and subtract X from its cost. X equals the number of times that allied followers have evolved this match.
During your turn, whenever an allied follower evolves, subtract 1 from the cost of this card.
----------
Can't be targeted by enemy effects or attacked.

Evolved

8

8

Evolve: Deal 3 damage to all enemies.
Can't be targeted by enemy effects or attacked.

Bahamut, Primeval Dragon

Trait -

Bahamut, Primeval Dragon
Bahamut, Primeval Dragon

Unevolved

12

10

Accelerate (5): Deal 4 damage to all followers. Give your leader the following effect until the end of the turn: Allied followers, spells, and effects deal +1 damage.
----------
Fanfare: Deal a pool of 12 damage divided between all other followers and the enemy leader. First deal damage to allied followers equal to their defense in the order they came into play. Then do the same for enemy followers. If any damage is left in the pool afterward, deal it to the enemy leader.

Evolved

14

12

firstprev345
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