SHADOWVERSE PORTAL
  • News
  • Card List
    • Forestcraft
    • Swordcraft
    • Runecraft
    • Dragoncraft
    • Shadowcraft
    • Bloodcraft
    • Havencraft
    • Portalcraft
    • Neutral
  • Deck Builder
    • Forestcraft
    • Swordcraft
    • Runecraft
    • Dragoncraft
    • Shadowcraft
    • Bloodcraft
    • Havencraft
    • Portalcraft
    • Enter Deck Code
  • Language

    • 日本語
    • English
    • 한국어
    • 繁體中文
    • Français
    • Italiano
    • Deutsch
    • Español
  • Sign In
  • HOME
  • Card List

Card Name

Class

Clear

Format

Card Pack
Clear

Cost

Clear

Type

Clear

Rarity

Clear
Advanced Search▲

Attack

Defense

Trait

Ability
Include Tokens
Card Text
Reset
firstprev345
Great Mother's Embrace
Great Mother's Embrace

Great Mother's Embrace

Trait: Natura

Odin, Twilight's Bane
Odin, Twilight's Bane

Odin, Twilight's Bane

Trait: -

Jupiter
Jupiter

Jupiter

Trait: -

Mjerrabaine, Great One
Mjerrabaine, Great One

Mjerrabaine, Great One

Trait: -

Satanael
Satanael

Satanael

Trait: -

Giant Happy Pig
Giant Happy Pig

Giant Happy Pig

Trait: -

Mountain Gigas
Mountain Gigas

Mountain Gigas

Trait: -

Thunder God of the Tempest
Thunder God of the Tempest

Thunder God of the Tempest

Trait: -

Terra Finis
Terra Finis

Terra Finis

Trait: -

Flame and Glass, Duality
Flame and Glass, Duality

Flame and Glass, Duality

Trait: -

Ultimate Bahamut
Ultimate Bahamut

Ultimate Bahamut

Trait: -

Great Mother's Embrace

Trait Natura

Great Mother's Embrace
Great Mother's Embrace

Fusion: Natura cards
For each card fused to this card, randomly gain 1 of the following effects. Each effect can only be gained once.
-Summon a Viridia Magna and evolve it.
-Banish a random enemy follower.
-Deal 3 damage to the enemy leader and restore 3 defense to your leader.
----------
Recover 1 evolution point and draw 2 cards.

Odin, Twilight's Bane

Trait -

Odin, Twilight's Bane
Odin, Twilight's Bane

Unevolved

3

3

Storm.
Fanfare: Banish an enemy follower.
When this follower leaves play, summon a Sleipnir. (Transformation doesn't count as leaving play.)

Evolved

5

5

(Same as the unevolved form, excluding Fanfare.)

Jupiter

Trait -

Jupiter
Jupiter

Unevolved

4

6

Ward.
Fanfare: Banish an enemy follower. Draw a card. Recover 2 play points. If allied followers have evolved at least 5 times this match, recover 4 play points instead and restore 4 defense to your leader.

Evolved

6

8

(Same as the unevolved form, excluding Fanfare.)

Mjerrabaine, Great One

Trait -

Mjerrabaine, Great One
Mjerrabaine, Great One

Unevolved

5

5

Fanfare: Banish all duplicate cards in your deck. Then, if you have at least 20 cards in your deck, give your leader the following effect: At the end of your turn, if any allied followers that cost 6 play points or less are in play, deal 5 damage to a random enemy follower and then, if any allied followers that cost at least 6 play points are in play, deal 3 damage to the enemy leader. (This effect is not stackable and lasts for the rest of the match.)

Evolved

7

7

Evolve: Put a Great Testimony into your hand.

Satanael

Trait -

Satanael
Satanael

Unevolved

6

6

Fanfare: Banish all cards in your hand. Randomly put 6 different Apocalypse Cards or Cocytus Cards into your hand.

Evolved

8

8

Giant Happy Pig

Trait -

Giant Happy Pig
Giant Happy Pig

Unevolved

4

4

Accelerate (2): Summon a Happy Pig.
----------
Fanfare: Summon 2 Happy Pigs. Increase your leader's maximum defense by 4.

Evolved

6

6

Evolve: Evolve a random unevolved allied Happy Pig.

Mountain Gigas

Trait -

Mountain Gigas
Mountain Gigas

Unevolved

7

7

Ward.
Fanfare: If your leader has 10 defense or less, evolve this follower.

Evolved

11

11

(Same as the unevolved form, excluding Fanfare.)

Thunder God of the Tempest

Trait -

Thunder God of the Tempest
Thunder God of the Tempest

Unevolved

5

5

Crystallize (1): Countdown (1)
Last Words: Draw a card.
----------
Accelerate (3): Destroy an enemy amulet.
----------
Storm.
Ward.

Evolved

7

7

(Same as the unevolved form.)

Terra Finis

Trait -

Terra Finis
Terra Finis

Fanfare: Put a random follower that originally costs at least 9 play points from your deck into your hand. Recover 6 play points.
At the start of your opponent's turn, if there are any allied followers that originally cost at least 9 play points in play, destroy all enemy cards and this amulet.

Flame and Glass, Duality

Trait -

Flame and Glass, Duality
Flame and Glass, Duality

Unevolved

6

6

Fusion: Harnessed Flame or Harnessed Glass
----------
Storm.
Fanfare: If this card is fused with at least 1 card, destroy all enemy cards. Then, if it's fused with both a Harnessed Flame and Harnessed Glass, recover 6 play points.

Evolved

8

8

(Same as the unevolved form, excluding Fanfare.)

Ultimate Bahamut

Trait -

Ultimate Bahamut
Ultimate Bahamut

Unevolved

13

13

Accelerate (5): Deal 3 damage to a random enemy follower. Put an Ultimate Bahamut into your deck. Recover 4 play points.
----------
Invocation: At the end of your turn, if you've used at least 50 play points this match, invoke this card. Then, banish cards from your opponent's deck until there are 5 cards left.
----------
Fanfare: Destroy all enemy cards.

Evolved

15

15

firstprev345
SHADOWVERSE PORTAL
  • News
  • About Shadowverse Portal
  • Shadowverse
  • Terms of Service
  • Privacy Policy
  • Sign In
  • Contact

© Cygames, Inc.

You're about to delete this deck.

Your changes haven't been saved yet. Please sign in to save your changes.

Sign In

You're about to sign out.

Sign Out

This deck's name is blank. If you don't enter a name, it will be automatically named after the class you're using.

Unlink your account?

Unlink

If you have Shadowverse Portal data linked with this Facebook account, it will be over written. Are you sure you want to proceed?

If you have Shadowverse Portal data linked with this Twitter account, it will be over written. Are you sure you want to proceed?

If you have Shadowverse Portal data linked with this Google account, it will be over written. Are you sure you want to proceed?

Link

All deck slots are full.
Delete an existing deck before you create a new one.

All deck slots are full.
Delete an existing deck before you create a new one.

All deck slots are full.
Delete an existing deck before you create a new one.

All deck slots are full.
Delete an existing deck before you create a new one.

Home Home Home Home

There are no empty slots to save this deck to.
Delete a saved deck, and then try to save this one again.

This deck contains cards that exceed the restricted card limit. Would you like to save the changes you've made anyway?