Master Sleuth
Trait -
Unevolved
2
2
Fanfare: Enhance (5) - Evolve this follower.
Evolved
4
4
Last Words: Summon a Master Sleuth.
Io, Journeymage
Trait -
Unevolved
1
2
Fanfare: Deal 1 damage to an enemy follower and then 1 damage to the enemy leader. Restore 1 defense to your leader.
Enhance (5): Deal 2 damage, restore 2 defense, and gain +2/+2 instead.
Enhance (8): Deal 4 damage, restore 4 defense, and gain +4/+4 instead.
Evolved
3
4
Vyrn, Li'l Red Dragon
Trait -
Unevolved
1
1
Fanfare: Draw a card.
Enhance (6): Evolve this follower instead. Recover 4 play points.
Evolved
3
3
Archangel of Remembrance
Trait -
Unevolved
2
1
Fanfare: Banish an enemy follower with 1 defense.
Evolved
4
3
Evolve: Banish a card from your hand and put a copy of it into your deck. Draw 2 cards.
Sudden Showers
Trait -
Destroy a random follower.
Angelic Melody
Trait -
Give +0/+1 to all allied followers.
Draw a card.
Well of Destiny
Trait -
At the start of your turn, give +1/+1 to a random allied follower.
Mercenary Drifter
Trait -
Unevolved
3
2
Evolved
5
4
Harnessed Flame
Trait -
Unevolved
2
1
Strike: Deal 2 damage to the enemy leader.
At the start of your turn, this follower combines with an allied Harnessed Glass to become Flame and Glass.
Evolved
4
3
(Same as the unevolved form.)
Harnessed Glass
Trait -
Unevolved
1
2
Strike: Deal 1 damage to all enemy followers.
At the start of your turn, this follower combines with an allied Harnessed Flame to become Flame and Glass.
Evolved
3
4
(Same as the unevolved form.)
Princess Knight
Trait -
Unevolved
3
2
Fanfare: Randomly put a follower with Fanfare (excluding Princess Knight) from your deck into your hand.
Evolved
5
4
Evolve: Recover 1 play point. Subtract 2 from the Union Burst of all followers in your hand.
Plucky Treasure Hunter
Trait -
Unevolved
2
3
Fanfare: If you have any Machina or Natura cards in your hand, discard 1. Then put 2 random cards that share a trait with that card from your deck into your hand.
Evolved
4
5