Freyja
Trait -
Unevolved
1
3
Fanfare: Put a random follower with a trait from your deck into your hand. If you have more evolution points than your opponent, recover 1 play point. (You have 0 evolution points on turns you are unable to evolve.)
Evolved
3
5
Freyja
Trait -
Unevolved
1
3
Fanfare: Put a random follower with a trait from your deck into your hand. If you have more evolution points than your opponent, recover 1 play point. (You have 0 evolution points on turns you are unable to evolve.)
Evolved
3
5
Arriet, Luxvoice Learner
Trait Academic
Unevolved
1
3
Fanfare: If you have at least 3 other Academic cards in your hand, deal 4 damage to an enemy follower.
Evolved
3
5
Evolve: If you have at least 3 Academic cards in your hand, and you have more evolution points than your opponent, gain an empty play point orb. (You have 0 evolution points on turns you are unable to evolve.)
Blooming Dancer
Trait -
Unevolved
2
1
Fanfare: If any evolved allied followers are in play, evolve this follower.
Evolved
4
3
Last Words: Draw a card.
Mikael
Trait -
Unevolved
3
1
Invocation: At the start of your turn, Rally (10) - Invoke this card. Then, restore 2 defense to your leader.
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Rush.
Evolved
5
3
(Same as the unevolved form.)
Feena, Victorious and Just
Trait -
Unevolved
2
2
Fanfare: Put a Goblin Mage into your hand.
Evolved
4
4
Angel of Darkness
Trait -
Unevolved
2
2
Rush.
Evolved
4
4
Rush.
Evolve: Destroy all enemy followers that have had their attack or defense increased by effects.
Greater Will
Trait -
Draw a card.
Give an enemy follower the following effect until the start of your next turn: Reduce damage dealt to 0. (Applies to attacks and effects.)
Angelic Strike
Trait -
Deal 3 damage to an enemy follower.
If this is your eighth turn or later, deal 3 damage to any enemy instead.
Winged Inversion
Trait -
Select a follower in play and transform it into a Fallen Angel.
If you selected an allied follower, recover 2 play points.
Smiting Shower
Trait -
Deal 5 damage to an enemy follower.
Enhance (6): Deal 5 damage to the enemy leader.
Provisions Aplenty
Trait -
Fusion: Cards (up to 1)
(Can only fuse if no cards are fused with this card.)
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Draw a card. If you've fused cards this turn, draw 2 instead.