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Freyja
Freyja

Freyja

Trait: -

Freyja
Freyja

Freyja

Trait: -

Arriet, Luxvoice Learner
Arriet, Luxvoice Learner

Arriet, Luxvoice Learner

Trait: Academic

Blooming Dancer
Blooming Dancer

Blooming Dancer

Trait: -

Mikael
Mikael

Mikael

Trait: -

Feena, Victorious and Just
Feena, Victorious and Just

Feena, Victorious and Just

Trait: -

Angel of Darkness
Angel of Darkness

Angel of Darkness

Trait: -

Greater Will
Greater Will

Greater Will

Trait: -

Angelic Strike
Angelic Strike

Angelic Strike

Trait: -

Winged Inversion
Winged Inversion

Winged Inversion

Trait: -

Smiting Shower
Smiting Shower

Smiting Shower

Trait: -

Provisions Aplenty
Provisions Aplenty

Provisions Aplenty

Trait: -

Freyja

Trait -

Freyja
Freyja

Unevolved

1

3

Fanfare: Put a random follower with a trait from your deck into your hand. If you have more evolution points than your opponent, recover 1 play point. (You have 0 evolution points on turns you are unable to evolve.)

Evolved

3

5

Freyja

Trait -

Freyja
Freyja

Unevolved

1

3

Fanfare: Put a random follower with a trait from your deck into your hand. If you have more evolution points than your opponent, recover 1 play point. (You have 0 evolution points on turns you are unable to evolve.)

Evolved

3

5

Arriet, Luxvoice Learner

Trait Academic

Arriet, Luxvoice Learner
Arriet, Luxvoice Learner

Unevolved

1

3

Fanfare: If you have at least 3 other Academic cards in your hand, deal 4 damage to an enemy follower.

Evolved

3

5

Evolve: If you have at least 3 Academic cards in your hand, and you have more evolution points than your opponent, gain an empty play point orb. (You have 0 evolution points on turns you are unable to evolve.)

Blooming Dancer

Trait -

Blooming Dancer
Blooming Dancer

Unevolved

2

1

Fanfare: If any evolved allied followers are in play, evolve this follower.

Evolved

4

3

Last Words: Draw a card.

Mikael

Trait -

Mikael
Mikael

Unevolved

3

1

Invocation: At the start of your turn, Rally (10) - Invoke this card. Then, restore 2 defense to your leader.
----------
Rush.

Evolved

5

3

(Same as the unevolved form.)

Feena, Victorious and Just

Trait -

Feena, Victorious and Just
Feena, Victorious and Just

Unevolved

2

2

Fanfare: Put a Goblin Mage into your hand.

Evolved

4

4

Angel of Darkness

Trait -

Angel of Darkness
Angel of Darkness

Unevolved

2

2

Rush.

Evolved

4

4

Rush.
Evolve: Destroy all enemy followers that have had their attack or defense increased by effects.

Greater Will

Trait -

Greater Will
Greater Will

Draw a card.
Give an enemy follower the following effect until the start of your next turn: Reduce damage dealt to 0. (Applies to attacks and effects.)

Angelic Strike

Trait -

Angelic Strike
Angelic Strike

Deal 3 damage to an enemy follower.
If this is your eighth turn or later, deal 3 damage to any enemy instead.

Winged Inversion

Trait -

Winged Inversion
Winged Inversion

Select a follower in play and transform it into a Fallen Angel.
If you selected an allied follower, recover 2 play points.

Smiting Shower

Trait -

Smiting Shower
Smiting Shower

Deal 5 damage to an enemy follower.
Enhance (6): Deal 5 damage to the enemy leader.

Provisions Aplenty

Trait -

Provisions Aplenty
Provisions Aplenty

Fusion: Cards (up to 1)
(Can only fuse if no cards are fused with this card.)
----------
Draw a card. If you've fused cards this turn, draw 2 instead.

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