Phantasmal Fairy Dragon
Trait -
Unevolved
1
1
Ward.
Fanfare: Gain +0/+X. X equals the number of allied cards destroyed this match that cost 1 play point or less. Then, if X is at least 5, evolve this follower.
Can't attack the enemy leader.
Evolved
3
3
(Same as the unevolved form, excluding Fanfare.)
Nature's Guidance
Trait -
Return an allied follower or amulet to your hand.
Draw a card.
Nature's Guidance
Trait -
Return an allied follower or amulet to your hand.
Draw a card.
Nature's Guidance
Trait -
Return an allied follower or amulet to your hand.
Draw a card.
Nature's Guidance
Trait -
Return an allied follower or amulet to your hand.
Draw a card.
Airbound Barrage
Trait -
Return an allied follower or amulet to your hand. Then deal 3 damage to an enemy follower.
(Can be played only when both a targetable allied card and enemy card are in play.)
Airbound Barrage
Trait -
Return an allied follower or amulet to your hand. Then deal 3 damage to an enemy follower.
(Can be played only when both a targetable allied card and enemy card are in play.)
Airbound Barrage
Trait -
Return an allied follower or amulet to your hand. Then deal 3 damage to an enemy follower.
(Can be played only when both a targetable allied card and enemy card are in play.)
Fertile Aether
Trait Natura
Put a Naterran Great Tree into your hand.
If this is your fifth turn or later, recover 1 play point.
Then, if this is your tenth turn or later, draw 2 cards.
Divine Smithing
Trait -
Give +1/+0 and Rush to all followers in your hand that originally cost 1 play point or less.
Enhance (4): Give +1/+0 and Storm instead.
Synchronized Slash
Trait -
Deal 2 damage to an enemy follower.
If at least 2 other cards were played this turn, put a Greenwood Guardian into your hand.
Spiritshine
Trait Natura
Put 2 Fairies into your hand.
If any allied Naterran Great Trees are in play, add 1 to the number of cards played this turn.