Mark of the Unkilling
Trait -
Banish an enemy follower with 0 attack or less.
Draw a card.
Enhance (6): Banish any enemy follower instead.
Everlasting Castle
Trait -
Fanfare: Use X play points to put a random follower that costs X play points from your deck into play. X equals your remaining play points.
At the end of your turn, if it is your tenth turn or later, summon a Steelclad Knight.
Spellbinder's Preparation
Trait Earth Sigil
Last Words: If you have 20 cards or less in your deck, summon a Guardian Golem.
Gift for Bloodkin
Trait -
Deal 1 damage to both leaders.
Summon a Forest Bat for both leaders.
Restless Parish
Trait -
If you have at least 2 play points, Choose: Play this card as a Night Fall or Madness Revealed.
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Countdown (1)
Fanfare: Deal 1 damage to your leader.
Last Words: Draw a card.
Capsule Homunculus
Trait -
Unevolved
0
2
At the end of your turn, if you have at least 1 play point, restore 2 defense to your leader. Then, if you have at least 3 play points, deal 2 damage to the enemy leader.
Evolved
2
4
(Same as the unevolved form.)
Biofabrication
Trait -
Subtract 1 from the cost of an Artifact card in your hand.
Put 3 copies of that Artifact card into your deck.
Mechanization
Trait -
Choose: Put 2 copies of 2 of the following cards into your deck.
-Analyzing Artifact
-Ancient Artifact
-Mystic Artifact
-Radiant Artifact
Focus
Trait -
Give your leader the following effect: At the end of your turn, if you have at least 1 play point, draw a card. If you have at least 3 play points, draw 2 instead and restore 2 defense to your leader. At the end of your turn, remove this effect.
Focus
Trait -
Give your leader the following effect: At the end of your turn, if you have at least 1 play point, draw a card. If you have at least 3 play points, draw 2 instead and restore 2 defense to your leader. At the end of your turn, remove this effect.
Elemental Brink
Trait -
Give your leader the following effect: At the end of your turn, if you have at least 1 play point, give -2/-2 to a random enemy follower. Then, if you have at least 3 play points, give +2/+2 to a random allied follower. At the end of your turn, remove this effect.
Goblin
Trait -
Unevolved
1
2
Evolved
3
4