Everlasting Castle
Trait -
Fanfare: Use X play points to put a random follower that costs X play points from your deck into play. X equals your remaining play points.
At the end of your turn, if it is your tenth turn or later, summon a Steelclad Knight.
Spellbinder's Preparation
Trait Earth Sigil
Last Words: If you have 20 cards or less in your deck, summon a Guardian Golem.
Focus
Trait -
Give your leader the following effect: At the end of your turn, if you have at least 1 play point, draw a card. If you have at least 3 play points, draw 2 instead and restore 2 defense to your leader. At the end of your turn, remove this effect.
Focus
Trait -
Give your leader the following effect: At the end of your turn, if you have at least 1 play point, draw a card. If you have at least 3 play points, draw 2 instead and restore 2 defense to your leader. At the end of your turn, remove this effect.
Goblin
Trait -
Unevolved
1
2
Evolved
3
4
Clash of Heroes
Trait -
Select an allied follower and an enemy follower. Deal X damage to the first follower and Y damage to the second follower. X equals the attack of the second follower and Y equals the attack of the first follower.
(Can be played only when both a targetable allied card and enemy card are in play.)
Sentry Gate
Trait -
Countdown (3)
Fanfare: Enhance (5) - Destroy an enemy follower.
Whenever an enemy follower evolves during your opponent's turn, deal 2 damage to that follower (up to 5 times per turn).
Water Fairy
Trait -
Unevolved
1
1
Last Words: Put a Fairy into your hand.
Evolved
3
3
(Same as the unevolved form.)
Robotic Bagworm
Trait Machina
Unevolved
1
1
Fanfare: Until the end of the turn, subtract 1 from the cost of a Machina card (excluding Robotic Bagworm) in your hand.
Evolved
3
3
Whirlwind Rhinoceroach
Trait -
Unevolved
1
1
Fanfare: Gain +X/+0. X equals the number of allied Whirlwind Rhinoceroaches you've played this match. If X is at least 5, gain Storm.
Evolved
3
3
At the end of your turn, return this follower to your hand.
May, Eager Elf
Trait -
Unevolved
1
1
Invocation: Whenever you play a card, if it's the fourth card you've played this turn, invoke this card and then return it to your hand.
----------
Fanfare: If at least 4 other cards were played this turn, deal 4 damage to a random enemy follower.
Evolved
3
3
Crossbow Sniper
Trait -
Unevolved
1
1
Last Words: Put a Greenwood Guardian into your hand.
Evolved
3
3
(Same as the unevolved form.)