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Card Name

Class

Clear

Format

Card Pack

Throwback
Rotation
10th~14th

Clear

Cost

Clear

Type

Clear

Rarity

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Attack

Defense

Trait

Ability
Include Tokens
Card Text
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123nextlast
Mark of the Unkilling
Mark of the Unkilling

Mark of the Unkilling

Trait: -

Everlasting Castle
Everlasting Castle

Everlasting Castle

Trait: -

Mechanization
Mechanization

Mechanization

Trait: -

Goblin
Goblin

Goblin

Trait: -

Steadfast Angel
Steadfast Angel

Steadfast Angel

Trait: -

Water Fairy
Water Fairy

Water Fairy

Trait: -

Tia, Crystalian Noble
Tia, Crystalian Noble

Tia, Crystalian Noble

Trait: -

Lila, Arborist
Lila, Arborist

Lila, Arborist

Trait: -

Robotic Bagworm
Robotic Bagworm

Robotic Bagworm

Trait: Machina

Whirlwind Rhinoceroach
Whirlwind Rhinoceroach

Whirlwind Rhinoceroach

Trait: -

May, Eager Elf
May, Eager Elf

May, Eager Elf

Trait: -

Nature's Guidance
Nature's Guidance

Nature's Guidance

Trait: -

Mark of the Unkilling

Trait -

Mark of the Unkilling
Mark of the Unkilling

Banish an enemy follower with 0 attack or less.
Draw a card.
Enhance (6): Banish any enemy follower instead.

Everlasting Castle

Trait -

Everlasting Castle
Everlasting Castle

Fanfare: Use X play points to put a random follower that costs X play points from your deck into play. X equals your remaining play points.
At the end of your turn, if it is your tenth turn or later, summon a Steelclad Knight.

Mechanization

Trait -

Mechanization
Mechanization

Choose: Put 2 copies of 2 of the following cards into your deck.
-Analyzing Artifact
-Ancient Artifact
-Mystic Artifact
-Radiant Artifact

Goblin

Trait -

Goblin
Goblin

Unevolved

1

2

Evolved

3

4

Steadfast Angel

Trait -

Steadfast Angel
Steadfast Angel

Unevolved

1

1

Ward.
Fanfare: Enhance (4) - Gain +2/+2.

Evolved

3

3

(Same as the unevolved form, excluding Fanfare.)

Water Fairy

Trait -

Water Fairy
Water Fairy

Unevolved

1

1

Last Words: Put a Fairy into your hand.

Evolved

3

3

(Same as the unevolved form.)

Tia, Crystalian Noble

Trait -

Tia, Crystalian Noble
Tia, Crystalian Noble

Unevolved

1

1

Fanfare: Put a Crystalia Eve into your hand and change its cost to 3 if at least 2 other cards were played this turn. Change its cost to 1 instead if at least 4 other cards were played this turn.

Evolved

3

3

Lila, Arborist

Trait -

Lila, Arborist
Lila, Arborist

Unevolved

1

1

Fanfare: Give +1/+1 to another allied follower with at least 4 attack.
Enhance (4): Give +1/+1 to all other allied followers instead.

Evolved

3

3

Robotic Bagworm

Trait Machina

Robotic Bagworm
Robotic Bagworm

Unevolved

1

1

Fanfare: Until the end of the turn, subtract 1 from the cost of a Machina card (excluding Robotic Bagworm) in your hand.

Evolved

3

3

Whirlwind Rhinoceroach

Trait -

Whirlwind Rhinoceroach
Whirlwind Rhinoceroach

Unevolved

1

1

Fanfare: Gain +X/+0. X equals the number of allied Whirlwind Rhinoceroaches you've played this match. If X is at least 5, gain Storm.

Evolved

3

3

At the end of your turn, return this follower to your hand.

May, Eager Elf

Trait -

May, Eager Elf
May, Eager Elf

Unevolved

1

1

Invocation: Whenever you play a card, if it's the fourth card you've played this turn, invoke this card and then return it to your hand.
----------
Fanfare: If at least 4 other cards were played this turn, deal 4 damage to a random enemy follower.

Evolved

3

3

Nature's Guidance

Trait -

Nature's Guidance
Nature's Guidance

Return an allied follower or amulet to your hand.
Draw a card.

123nextlast
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