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123nextlast
Spellbinder's Preparation
Spellbinder's Preparation

Spellbinder's Preparation

Trait: Earth Sigil

Capsule Homunculus
Capsule Homunculus

Capsule Homunculus

Trait: -

Focus
Focus

Focus

Trait: -

Focus
Focus

Focus

Trait: -

Elemental Brink
Elemental Brink

Elemental Brink

Trait: -

Goblin
Goblin

Goblin

Trait: -

Rivaylian Bandit
Rivaylian Bandit

Rivaylian Bandit

Trait: -

Clash of Heroes
Clash of Heroes

Clash of Heroes

Trait: -

Sentry Gate
Sentry Gate

Sentry Gate

Trait: -

Water Fairy
Water Fairy

Water Fairy

Trait: -

Crossbow Sniper
Crossbow Sniper

Crossbow Sniper

Trait: -

Phantasmal Fairy Dragon
Phantasmal Fairy Dragon

Phantasmal Fairy Dragon

Trait: -

Spellbinder's Preparation

Trait Earth Sigil

Spellbinder's Preparation
Spellbinder's Preparation

Last Words: If you have 20 cards or less in your deck, summon a Guardian Golem.

Capsule Homunculus

Trait -

Capsule Homunculus
Capsule Homunculus

Unevolved

0

2

At the end of your turn, if you have at least 1 play point, restore 2 defense to your leader. Then, if you have at least 3 play points, deal 2 damage to the enemy leader.

Evolved

2

4

(Same as the unevolved form.)

Focus

Trait -

Focus
Focus

Give your leader the following effect: At the end of your turn, if you have at least 1 play point, draw a card. If you have at least 3 play points, draw 2 instead and restore 2 defense to your leader. At the end of your turn, remove this effect.

Focus

Trait -

Focus
Focus

Give your leader the following effect: At the end of your turn, if you have at least 1 play point, draw a card. If you have at least 3 play points, draw 2 instead and restore 2 defense to your leader. At the end of your turn, remove this effect.

Elemental Brink

Trait -

Elemental Brink
Elemental Brink

Give your leader the following effect: At the end of your turn, if you have at least 1 play point, give -2/-2 to a random enemy follower. Then, if you have at least 3 play points, give +2/+2 to a random allied follower. At the end of your turn, remove this effect.

Goblin

Trait -

Goblin
Goblin

Unevolved

1

2

Evolved

3

4

Rivaylian Bandit

Trait -

Rivaylian Bandit
Rivaylian Bandit

Unevolved

1

1

Fanfare: Enhance (8) - Summon 2 Rivaylian Bandits. Then give +1/+1 to all allied Rivaylian Bandits.
Once on each of your turns, when this follower's attack or defense is increased by an effect, gain +1/+2 and Rush.

Evolved

3

3

(Same as the unevolved form, excluding Fanfare.)

Clash of Heroes

Trait -

Clash of Heroes
Clash of Heroes

Select an allied follower and an enemy follower. Deal X damage to the first follower and Y damage to the second follower. X equals the attack of the second follower and Y equals the attack of the first follower.
(Can be played only when both a targetable allied card and enemy card are in play.)

Sentry Gate

Trait -

Sentry Gate
Sentry Gate

Countdown (3)
Fanfare: Enhance (5) - Destroy an enemy follower.
Whenever an enemy follower evolves during your opponent's turn, deal 2 damage to that follower.

Water Fairy

Trait -

Water Fairy
Water Fairy

Unevolved

1

1

Last Words: Put a Fairy into your hand.

Evolved

3

3

(Same as the unevolved form.)

Crossbow Sniper

Trait -

Crossbow Sniper
Crossbow Sniper

Unevolved

1

1

Last Words: Put a Greenwood Guardian into your hand.

Evolved

3

3

(Same as the unevolved form.)

Phantasmal Fairy Dragon

Trait -

Phantasmal Fairy Dragon
Phantasmal Fairy Dragon

Unevolved

1

1

Ward.
Fanfare: Gain +0/+X. X equals the number of allied cards destroyed this match that cost 1 play point or less. Then, if X is at least 5, evolve this follower.
Can't attack the enemy leader.

Evolved

3

3

(Same as the unevolved form, excluding Fanfare.)

123nextlast
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