Spellbinder's Preparation
Trait Earth Sigil
Last Words: If you have 20 cards or less in your deck, summon a Guardian Golem.
Capsule Homunculus
Trait -
Unevolved
0
2
At the end of your turn, if you have at least 1 play point, restore 2 defense to your leader. Then, if you have at least 3 play points, deal 2 damage to the enemy leader.
Evolved
2
4
(Same as the unevolved form.)
Focus
Trait -
Give your leader the following effect: At the end of your turn, if you have at least 1 play point, draw a card. If you have at least 3 play points, draw 2 instead and restore 2 defense to your leader. At the end of your turn, remove this effect.
Focus
Trait -
Give your leader the following effect: At the end of your turn, if you have at least 1 play point, draw a card. If you have at least 3 play points, draw 2 instead and restore 2 defense to your leader. At the end of your turn, remove this effect.
Elemental Brink
Trait -
Give your leader the following effect: At the end of your turn, if you have at least 1 play point, give -2/-2 to a random enemy follower. Then, if you have at least 3 play points, give +2/+2 to a random allied follower. At the end of your turn, remove this effect.
Goblin
Trait -
Unevolved
1
2
Evolved
3
4
Rivaylian Bandit
Trait -
Unevolved
1
1
Fanfare: Enhance (8) - Summon 2 Rivaylian Bandits. Then give +1/+1 to all allied Rivaylian Bandits.
Once on each of your turns, when this follower's attack or defense is increased by an effect, gain +1/+2 and Rush.
Evolved
3
3
(Same as the unevolved form, excluding Fanfare.)
Clash of Heroes
Trait -
Select an allied follower and an enemy follower. Deal X damage to the first follower and Y damage to the second follower. X equals the attack of the second follower and Y equals the attack of the first follower.
(Can be played only when both a targetable allied card and enemy card are in play.)
Sentry Gate
Trait -
Countdown (3)
Fanfare: Enhance (5) - Destroy an enemy follower.
Whenever an enemy follower evolves during your opponent's turn, deal 2 damage to that follower.
Water Fairy
Trait -
Unevolved
1
1
Last Words: Put a Fairy into your hand.
Evolved
3
3
(Same as the unevolved form.)
Crossbow Sniper
Trait -
Unevolved
1
1
Last Words: Put a Greenwood Guardian into your hand.
Evolved
3
3
(Same as the unevolved form.)
Phantasmal Fairy Dragon
Trait -
Unevolved
1
1
Ward.
Fanfare: Gain +0/+X. X equals the number of allied cards destroyed this match that cost 1 play point or less. Then, if X is at least 5, evolve this follower.
Can't attack the enemy leader.
Evolved
3
3
(Same as the unevolved form, excluding Fanfare.)