Mark of the Unkilling
Trait -
Banish an enemy follower with 0 attack or less.
Draw a card.
Enhance (6): Banish any enemy follower instead.
Fighter's Fortitude
Trait Heroic
Give +0/+1 to all allied Heroic followers.
Deal 1 damage to all followers.
Everlasting Castle
Trait -
Fanfare: Use X play points to put a random follower that costs X play points from your deck into play. X equals your remaining play points.
At the end of your turn, if it is your tenth turn or later, summon a Steelclad Knight.
Spellbinder's Preparation
Trait Earth Sigil
Last Words: If you have 20 cards or less in your deck, summon a Guardian Golem.
Warden of the Adamant Claw
Trait Condemned
Unevolved
0
2
Fanfare: Enhance (5) - Gain +3/+3 and Ward. Draw 3 cards.
Evolved
2
4
Evolve: Deal X damage to an enemy follower. X equals this follower's attack.
Gift for Bloodkin
Trait -
Deal 1 damage to both leaders.
Summon a Forest Bat for both leaders.
The Princess Express
Trait -
Choose: Put a Medusa, Evil-Eyed Serpent or Vania, Nightshade Vampire into your hand.
The Princess Express
Trait -
Choose: Put a Medusa, Evil-Eyed Serpent or Vania, Nightshade Vampire into your hand.
Restless Parish
Trait -
If you have at least 2 play points, Choose: Play this card as a Night Fall or Madness Revealed.
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Countdown (1)
Fanfare: Deal 1 damage to your leader.
Last Words: Draw a card.
Sealed Tome
Trait -
If you have at least 2 play points, Choose: Play this card as a Sacred Teachings or Forbidden Teachings.
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Countdown (1)
Last Words: Draw a card.
Capsule Homunculus
Trait -
Unevolved
0
2
At the end of your turn, if you have at least 1 play point, restore 2 defense to your leader. Then, if you have at least 3 play points, deal 2 damage to the enemy leader.
Evolved
2
4
(Same as the unevolved form.)
Biofabrication
Trait -
Subtract 1 from the cost of an Artifact card in your hand.
Put 3 copies of that Artifact card into your deck.