Capsule Homunculus
Trait -
Unevolved
0
2
At the end of your turn, if you have at least 1 play point, restore 2 defense to your leader. Then, if you have at least 3 play points, deal 2 damage to the enemy leader.
Evolved
2
4
(Same as the unevolved form.)
Focus
Trait -
Give your leader the following effect: At the end of your turn, if you have at least 1 play point, draw a card. If you have at least 3 play points, draw 2 instead and restore 2 defense to your leader. At the end of your turn, remove this effect.
Focus
Trait -
Give your leader the following effect: At the end of your turn, if you have at least 1 play point, draw a card. If you have at least 3 play points, draw 2 instead and restore 2 defense to your leader. At the end of your turn, remove this effect.
Elemental Brink
Trait -
Give your leader the following effect: At the end of your turn, if you have at least 1 play point, give -2/-2 to a random enemy follower. Then, if you have at least 3 play points, give +2/+2 to a random allied follower. At the end of your turn, remove this effect.
Sure-Sighted Lancer
Trait -
Unevolved
1
1
Fanfare: Destroy an enemy follower whose attack or defense has been raised.
Evolved
3
3
Barrage Brawler
Trait -
Unevolved
0
3
At the end of your turn, if you have at least 1 play point, deal 1 damage to a random enemy follower. If you have at least 3 play points, deal 2 damage to a random enemy follower and 1 damage to the enemy leader instead.
Evolved
2
5
(Same as the unevolved form.)
Technomancer
Trait -
Unevolved
1
1
Fanfare: Select an allied Artifact follower and put a copy of it into your hand.
Evolved
3
3
Robotic Engineer
Trait -
Unevolved
1
1
Last Words: Put a Paradigm Shift into your hand.
Evolved
3
3
(Same as the unevolved form.)
Stringmaster
Trait -
Unevolved
1
1
Fanfare: Enhance (6) - Gain +4/+4 and put 2 Puppets into your hand.
Once on each of your turns, when an allied Puppet comes into play, put 2 Puppets into your hand.
Evolved
3
3
(Same as the unevolved form, excluding Fanfare.)
Doll Operation
Trait -
Give a random Puppet in your hand +4/+0.
Enhance (7): Put 2 Puppets into your hand. Then give 2 random Puppets in your hand +4/+0 instead.
Enigmatic Aether
Trait Natura
Put a Naterran Great Tree into your hand.
If this is your fifth turn or later, recover 1 play point.
Then, if this is your tenth turn or later, put a Radiant Artifact into your hand.
Syntonization
Trait -
Choose: Put 1 of the following cards into your hand.
-Analyzing Artifact
-Bifurcating Artifact
-Radiant Artifact
-Paradigm Shift